Re: Default action for clicking a breakpoint
Re: Default action for clicking a breakpoint
- Subject: Re: Default action for clicking a breakpoint
- From: Jerry <email@hidden>
- Date: Wed, 2 May 2007 17:48:16 +0100
On 2 May 2007, at 14:39, Michael Wild wrote:
Jerry wrote:
On 1 May 2007, at 21:10, Greg Guerin wrote:
Michael Wild wrote:
In my installation of XCode it seems to be the default that when a
breakpoint is clicked in the gutter of the editor to toggle it
between
enabled/disabled rather than create/delete it as is the case in my
colleagues installations. Now, I would find the latter much more
useful,
however, I cannot find any option allowing me to change this
behavior
and google is for once not my friend...
I use a short sideways gesture to drag the breakpoint out of the
gutter,
into the main text area, where I release it. This removes the
breakpoint,
and is relatively easy to do with my usual input devices
(trackball or
graphics tablet). YMMV.
This is definitely in my top ten of the things I'd *really* like
to have fixed in Xcode - you click and drag and nothing happens,
then you do it again and again, then you try doing it slowly -
click, hold for a few seconds, then drag and the marker moves a
fraction to the left, wait a bit longer, drag again and if you;re
lucky, you can get the marker out of the gutter before the mouse
reaches the left edge of the screen. It's worse if the CPU is
busy. If the computer is doing anything else at the time, you
might as well forget trying to remove breakpoints by dragging.
Even if you do manage to drag the breakpoint out of the gutter,
the debugger may still stop there. The only reliable way to delete
a breakpoint seems to be to use the Breakpoints window.
Jerry
Lots of thanks to you guys! The dragging works perfectly for me
(why isn't it documented?) and I do not experience the problems you
have mentioned.
I'm running on a mb pro with a intel core 2 duo, 2GB RAM, OS X
10.4.9 and XCode 2.4.
Well, so am I! Experiments seem to show that it depends on how big
the project is - with a 2000+ file project, it can take a few seconds
for a drag to "take effect". Also, opening a big project seems to
slow down breakpoint-setting in other open projects - it's as if
Xcode is writing out every project whenever you change a breakpoint.
Jerry
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