Re: Grief with porting IB palettes to plugins
Re: Grief with porting IB palettes to plugins
- Subject: Re: Grief with porting IB palettes to plugins
- From: Ricky Sharp <email@hidden>
- Date: Thu, 1 Nov 2007 21:29:58 -0500
On Nov 1, 2007, at 7:09 PM, Ricky Sharp wrote:
So, in summary, my plugins now refuse to install. And when they did
install, they (as with ClockControl) all crash the simulator.
I'm giving up and waiting until the weekend.
I somehow got past the issue where the plugins refuse to install. Now
I'm just back to crashing the Simulator. One thing I just noticed
though in IB's list of installed plugins...
If I highlight "Cocoa", the "Required Frameworks" section lists
Cocoa.framework (and AppleScriptKit.framework) as required frameworks.
When I highlight "ClockControl" or my own, the "Required Frameworks"
section is empty. All other stock plugins all have at least one
required framework listed.
Thus, perhaps the Simulator is giving me a keyed archiver exception
since it cannot actually find the unarchiver class? And that if I
somehow set up Cocoa.framework to be required by the plugin that all
will be well?
___________________________________________________________
Ricky A. Sharp mailto:email@hidden
Instant Interactive(tm) http://www.instantinteractive.com
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