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Re: Problem compiling first Cocoa app in Xcode 3.1
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Re: Problem compiling first Cocoa app in Xcode 3.1


  • Subject: Re: Problem compiling first Cocoa app in Xcode 3.1
  • From: Phil <email@hidden>
  • Date: Mon, 21 Jul 2008 20:49:48 +1200

On Mon, Jul 21, 2008 at 5:58 PM, Paul Denlinger
<email@hidden> wrote:
> The truth is that a lot of the people who want to come to try out
> Objective-C and Cocoa come from design and RoR backgrounds, and we are being
> told to use Macports to set up our environments (along with using Textmate,
> etc.) for development, and we are following instructions such as that laid
> out on:
> http://www.buildingwebapps.com/articles/17-setting-up-rails-on-leopard-mac
> to get ourselves started.
>
> The best solution would be either:
> 1. For Apple to offer a recommended development environment which
> encompasses Objective-C, Cocoa and RoR which may or may not include Macports
> or Fink or;

They already do. Apple have published a fairly long and comprehensive
set of articles covering development and deployment of Ruby
applications using far more sane methods:

<http://developer.apple.com/tools/rubyonrails.html>
<http://developer.apple.com/tools/developonrailsleopard.html>

Why would you use some third-party guide, when Apple has published
their best practices?

Phil
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References: 
 >Problem compiling first Cocoa app in Xcode 3.1 (From: "Paul Denlinger" <email@hidden>)
 >Re: Problem compiling first Cocoa app in Xcode 3.1 (From: Chris Espinosa <email@hidden>)
 >Re: Problem compiling first Cocoa app in Xcode 3.1 (From: "Paul Denlinger" <email@hidden>)

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