Please forgive this very beginner question, but I
can’t seem to find any answers to this. I’m porting a game
from Windows to the Mac. I have an example of an older game using the
same engine that was ported successfully, but I haven't been able to create a
working project file for mine.
When I create a new project, say “myProject”, it
creates this:
myProject/myProject.xcodeproj
The Windows project’s directory is different, and I
wanted this to work:
someOtherDir/myProject.xcodeproj
When I tried to move myProject.xcodeproj up a level, or to
rename the parent directory to someOtherDir, the project settings
broke. Specifically, the “Debug” and “Release”
choices in the Active Build Configuration go away, and it’s grayed out
saying “No Configuration”.
The previous port I’m following as an example
didn’t seem to have this problem, or found a way around it.
Just to see if it'd work, I did try copying all my source
code inside the myProject directory, but for some reason the headers
weren’t able to be found, though they’re all referenced by
relative paths.
Any info about this would be appreciated, thanks,
Michelle