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Re: Launching 32- vs 64- bit custom executables
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Re: Launching 32- vs 64- bit custom executables


  • Subject: Re: Launching 32- vs 64- bit custom executables
  • From: "Sean McBride" <email@hidden>
  • Date: Tue, 21 Oct 2008 11:11:03 -0400
  • Organization: Rogue Research

On 10/20/08 10:20 PM, Nick Zitzmann said:

>Not like it really matters, since I can't get X86-64 Cocoa
>applications to run correctly in the debugger. :( I can't get the
>debugger to step into ObjC messages,

If it makes you feel any better, this happens to me too.  :)  Repros 100%.

It seems to me that 64 bit it just not ready for prime time: gdb won't
step in, Shark doesn't see symbol names, Thread Viewer.app won't attach
to 64 bit apps, etc., etc.

--
____________________________________________________________
Sean McBride, B. Eng                 email@hidden
Rogue Research                        www.rogue-research.com
Mac Software Developer              Montréal, Québec, Canada


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  • Follow-Ups:
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References: 
 >Launching 32- vs 64- bit custom executables (From: "Jonathan del Strother" <email@hidden>)
 >Re: Launching 32- vs 64- bit custom executables (From: Nick Zitzmann <email@hidden>)
 >Re: Launching 32- vs 64- bit custom executables (From: Chris Hanson <email@hidden>)
 >Re: Launching 32- vs 64- bit custom executables (From: Nick Zitzmann <email@hidden>)

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