Re: XCode/gdb won't break
Re: XCode/gdb won't break
- Subject: Re: XCode/gdb won't break
- From: Jim Ingham <email@hidden>
- Date: Wed, 24 Sep 2008 15:25:56 -0700
Try turning off "Load Symbols Lazily" in the Debugging pane of the
Xcode Preferences. For Lazy Symbol Loading to work Xcode needs to
know what binary each source file gets built into. Sometimes when you
first build a static library and then link it into a binary
(particularly if the same static library gets added to many targets)
Xcode can't figure this out.
You can also work around this by opening the Shared Libraries panel
(from Run->Show->Shared Libraries) when your app is running and has
loaded the libraries in question and setting the starting load level
to All for the libraries you are interested in.
Jim
On Sep 24, 2008, at 3:16 PM, Patrick Stinson wrote:
I'm having trouble getting gdb to break on some of my AudioUnit
breakpoints in XCode. It breaks fine in the AudioUnit code which is
linked directly into the AudioUnit bundle target, but won't break our
statically linked engine and gui libraries until we step into the
code. The breakpoints seem to be resolved and the debugger breaks on
them once we step into the static libs. I've tried setting the
breakpoints both as symbols and directly in the editor as a line
number.
has anyone ever experienced this problem before?
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