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Re: XCode/gdb won't break
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Re: XCode/gdb won't break


  • Subject: Re: XCode/gdb won't break
  • From: "Patrick Stinson" <email@hidden>
  • Date: Thu, 25 Sep 2008 15:42:04 -0800

That fixed it. Thanks a lot for the detailed explanation - this
problem has cost us quite a bit of time in the last couple of years.

On Wed, Sep 24, 2008 at 2:25 PM, Jim Ingham <email@hidden> wrote:
> Try turning off "Load Symbols Lazily" in the Debugging pane of the Xcode
> Preferences.  For Lazy Symbol Loading to work Xcode needs to know what
> binary each source file gets built into.  Sometimes when you first build a
> static library and then link it into a binary (particularly if the same
> static library gets added to many targets) Xcode can't figure this out.
>
> You can also work around this by opening the Shared Libraries panel (from
> Run->Show->Shared Libraries) when your app is running and has loaded the
> libraries in question and setting the starting load level to All for the
> libraries you are interested in.
>
> Jim
>
> On Sep 24, 2008, at 3:16 PM, Patrick Stinson wrote:
>
>> I'm having trouble getting gdb to break on some of my AudioUnit
>> breakpoints in XCode. It breaks fine in the AudioUnit code which is
>> linked directly into the AudioUnit bundle target, but won't break our
>> statically linked engine and gui libraries until we step into the
>> code. The breakpoints seem to be resolved and the debugger breaks on
>> them once we step into the static libs. I've tried setting the
>> breakpoints both as symbols and directly in the editor as a line
>> number.
>>
>> has anyone ever experienced this problem before?
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  • Follow-Ups:
    • Re: XCode/gdb won't break
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References: 
 >XCode/gdb won't break (From: "Patrick Stinson" <email@hidden>)
 >Re: XCode/gdb won't break (From: Jim Ingham <email@hidden>)

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