THANKS Chris, Re: Recompile issues in Xcode projects
THANKS Chris, Re: Recompile issues in Xcode projects
- Subject: THANKS Chris, Re: Recompile issues in Xcode projects
- From: "Emile Tobenfeld (a. k. a Dr. T)" <email@hidden>
- Date: Fri, 13 Feb 2009 15:40:34 -0500
Title: THANKS Chris, Re: Recompile issues in Xcode
projects
I took a look and there was a ** entry in the User Header Search
Paths. It didn't have recursion checked, but it looked suspicious so I
removed it. That seems to fix the problem.
At 10:23 AM -0800 2/13/09, Chris Espinosa wrote:
On Feb 12, 2009, at 5:53 PM, Emile
Tobenfeld wrote:
I find that a lot of my Xcode projects
will burn their precompiled headers and rebuild everything if I make
any change to the project.
e.g. if I fully build a target (call it "Target 1") and then
do any of the following, XCode will do a full rebuild on the next
compile.
1. Switch to Target 2 and then back to Target 1.
2. Add an executable or change the current
executable.
3. Adding a file to the target, or to the
project.
4. Dragging around
an item in the group tree.
Sometimes changing a .cpp file in either the project or a dependency
will also force a full rebuild.
We know one cause of this: if you a) have
your Intermediates build directory inside your Project directory, and
b) have a Header Search Path rooted at your project directory and
recursive. After every build, Xcode notes that the contents
of the build folder have changed (of course), and that your recursive
search path depends on that directory, so it rebuilds
headers.
Solution is to move the build folder out
of your project folder, or specify your recursive search path more
narrowly.
Chris
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