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Re: Writing Cocoa apps w/o using Interface Builder
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Re: Writing Cocoa apps w/o using Interface Builder


  • Subject: Re: Writing Cocoa apps w/o using Interface Builder
  • From: Gwynne Raskind <email@hidden>
  • Date: Sat, 30 May 2009 13:01:32 -0400

On May 30, 2009, at 11:30 AM, colo wrote:
If your making a game or a custom interface you have no option but to
learn how to program an interface without IB
other than creating the first UIView controller in IB it's stupid not
to know how to do it by code.

Unless your just making a normal table based app you have no choice as
my experience learning it has gone about.

This is my experience as well. For game programming in particular, IB is next to useless. If you're writing with OpenGL, the most IB will do for you is load a custom view for you; if you're using CG drawing like I am, you spend a lot less time laying out your extremely custom views progmatically than you do writing IB plugins so that IB can lay them out for you. I've actually taken something of a hybrid approach; I lay out the major elements in IB using custom views, then replace those views at runtime (often resizing them to fit constraints which IB won't do correctly, such as overlapping views. Yes, I really want overlapping views instead of subviews).


-- Gwynne

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References: 
 >Writing Cocoa apps w/o using Interface Builder (From: Jonathan Mast <email@hidden>)
 >Re: Writing Cocoa apps w/o using Interface Builder (From: Chris Williams <email@hidden>)
 >Fwd: Writing Cocoa apps w/o using Interface Builder (From: Jonathan Mast <email@hidden>)
 >Re: Writing Cocoa apps w/o using Interface Builder (From: Seth Willits <email@hidden>)
 >Re: Writing Cocoa apps w/o using Interface Builder (From: Jonathan Mast <email@hidden>)
 >Re: Writing Cocoa apps w/o using Interface Builder (From: Finlay Dobbie <email@hidden>)
 >Re: Writing Cocoa apps w/o using Interface Builder (From: colo <email@hidden>)

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