Re: Writing Cocoa apps w/o using Interface Builder
Re: Writing Cocoa apps w/o using Interface Builder
- Subject: Re: Writing Cocoa apps w/o using Interface Builder
- From: Gwynne Raskind <email@hidden>
- Date: Sat, 30 May 2009 13:01:32 -0400
On May 30, 2009, at 11:30 AM, colo wrote:
If your making a game or a custom interface you have no option but to
learn how to program an interface without IB
other than creating the first UIView controller in IB it's stupid not
to know how to do it by code.
Unless your just making a normal table based app you have no choice as
my experience learning it has gone about.
This is my experience as well. For game programming in particular, IB
is next to useless. If you're writing with OpenGL, the most IB will do
for you is load a custom view for you; if you're using CG drawing like
I am, you spend a lot less time laying out your extremely custom views
progmatically than you do writing IB plugins so that IB can lay them
out for you. I've actually taken something of a hybrid approach; I lay
out the major elements in IB using custom views, then replace those
views at runtime (often resizing them to fit constraints which IB
won't do correctly, such as overlapping views. Yes, I really want
overlapping views instead of subviews).
-- Gwynne
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