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Re: Xcode 4 and user scripts
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Re: Xcode 4 and user scripts


  • Subject: Re: Xcode 4 and user scripts
  • From: Eric Wing <email@hidden>
  • Date: Mon, 09 May 2011 14:54:26 -0700

On 5/9/11, Eric Gorr <email@hidden> wrote:
> I'm not sure where you come up with AppleScript being broken in Xcode 4.
> AppleScript is still supported. What isn't supported anymore is the User
> Scripts and the special variables provided to them.
>
> However, one does have the 'Services' menu and, with some rewrites, it
> should be possible to upgrade your scripts to a service and have them work.
>

I think it is broken. I posted a message weeks ago entitled:
"ScriptingBridge with Xcode4: how to invoke build/run?" and never got
a response.

The old script dictionary claims to be "deprecated", but it flat out
is broken as none of the old commands actually do anything any more
(they behave like no-ops). And I spent a lot of time working with the
new commands/objects, but these also seem to do nothing in most cases
and with what few things actually work, it is impossible for me to do
what I need to do. (I've been working on an automated build and test
system for attached iOS devices.)


-Eric
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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  • Follow-Ups:
    • Re: Xcode 4 and user scripts
      • From: Eric Gorr <email@hidden>
References: 
 >Xcode 4 and user scripts (From: Sebastian Mecklenburg <email@hidden>)
 >Re: Xcode 4 and user scripts (From: Laurent Daudelin <email@hidden>)
 >Re: Xcode 4 and user scripts (From: Sebastian Mecklenburg <email@hidden>)
 >Re: Xcode 4 and user scripts (From: Eric Gorr <email@hidden>)

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