Re: Xcode 4 and user scripts
Re: Xcode 4 and user scripts
- Subject: Re: Xcode 4 and user scripts
- From: Dmitry Markman <email@hidden>
- Date: Mon, 09 May 2011 19:11:52 -0400
it depends, how you define "broken"
to me if previous version of the product (Xcode 3.X) had some feature
and next version (Xcode 4.X) doesn't have it, then it is broken
it is important to say, that Apple's document "Xcode 4 Transition Guide"
doesn't mention any substitution ( at least I didn't find it) of that feature
so yes UserScript support is completely, utterly broken
also it was done without any warning
as of Services, that option was discussed in the Apple's developer forum (at Xcode4 beta stage)
and as far as I can seeServices can not substitute User Scripts, but I could be wrong.
unfortunately, I must say, that AppleScript support in Xcode never was great.
but in Xcode 4 it is even worse
my script that worked with Xcode 2/3 doesn't work with Xcode 4, because
AppleScript dictionary was changed significantly enough to break it.
On May 9, 2011, at 2:23 PM, Eric Gorr wrote:
> I'm not sure where you come up with AppleScript being broken in Xcode 4. AppleScript is still supported. What isn't supported anymore is the User Scripts and the special variables provided to them.
>
> However, one does have the 'Services' menu and, with some rewrites, it should be possible to upgrade your scripts to a service and have them work.
>
>
>
> On May 9, 2011, at 2:00 PM, Sebastian Mecklenburg wrote:
>> Well, I couldn't find a definitive answer, just questions from people wondering if and how it can be done and assumptions that AppleScript support was "broken". I find this absolutely unbelievable. I mean, how can Apples main developer product not support AppleScript, their own programming language? I'm really stunned. Were people not using it? I was and it was an integral part to me. I'm downloading Xcode 3 right now, honestly, this really is a show stopper. Too bad, as I said, I just started to like Xcode 4...
>
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Dmitry Markman
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