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Re: Automated unit-testing for iOS?
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Re: Automated unit-testing for iOS?


  • Subject: Re: Automated unit-testing for iOS?
  • From: Jens Alfke <email@hidden>
  • Date: Thu, 01 Sep 2011 15:03:01 -0700


On Sep 1, 2011, at 2:12 PM, Eric Wing wrote:

This is something I am interested in. I posted this 5 part article a
few weeks ago:
http://playcontrol.net/ewing/jibberjabber/automated-mobile-test-part1.html

Thanks for posting that, although it’s ultimately kind of depressing that such layers and layers of hacks are needed. :(

I installed the ‘iphonesim’ tool you mentioned, but I can’t get it to work. It does launch the simulator, but with a black screen, and immediately exits with an error:

$ iphonesim launch build/Couchbase/Build/Products/Debug-iphonesimulator/Empty\ App.app
[DEBUG] App Spec: <DTiPhoneSimulatorApplicationSpecifier 0x100302330> specified by path build/Couchbase/Build/Products/Debug-iphonesimulator/Empty App.app
[DEBUG] SDK Root: <DTiPhoneSimulatorSystemRoot 0x100300900> path=/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk version=5.0 name=Simulator - iOS 5.0
[DEBUG] using device family iphone
[DEBUG] Session could not be started: Error Domain=DTiPhoneSimulatorErrorDomain Code=1 "Unknown error." UserInfo=0x100154010 {NSLocalizedDescription=Unknown error., DTiPhoneSimulatorUnderlyingErrorCodeKey=-1}

I’m giving it the correct path to a just-built app that runs fine in the simulator when launched from Xcode.

—Jens
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  • Follow-Ups:
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      • From: Jens Alfke <email@hidden>
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References: 
 >Automated unit-testing for iOS? (From: Jens Alfke <email@hidden>)
 >Re: Automated unit-testing for iOS? (From: Eric Wing <email@hidden>)

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