Re: Automated unit-testing for iOS?
Re: Automated unit-testing for iOS?
- Subject: Re: Automated unit-testing for iOS?
- From: Jens Alfke <email@hidden>
- Date: Thu, 01 Sep 2011 15:03:01 -0700
Thanks for posting that, although it’s ultimately kind of depressing that such layers and layers of hacks are needed. :(
I installed the ‘iphonesim’ tool you mentioned, but I can’t get it to work. It does launch the simulator, but with a black screen, and immediately exits with an error:
$ iphonesim launch build/Couchbase/Build/Products/Debug-iphonesimulator/Empty\ App.app [DEBUG] App Spec: <DTiPhoneSimulatorApplicationSpecifier 0x100302330> specified by path build/Couchbase/Build/Products/Debug-iphonesimulator/Empty App.app [DEBUG] SDK Root: <DTiPhoneSimulatorSystemRoot 0x100300900> path=/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk version=5.0 name=Simulator - iOS 5.0 [DEBUG] using device family iphone [DEBUG] Session could not be started: Error Domain=DTiPhoneSimulatorErrorDomain Code=1 "Unknown error." UserInfo=0x100154010 {NSLocalizedDescription=Unknown error., DTiPhoneSimulatorUnderlyingErrorCodeKey=-1}
I’m giving it the correct path to a just-built app that runs fine in the simulator when launched from Xcode.
—Jens |
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden