Re: Automated unit-testing for iOS?
Re: Automated unit-testing for iOS?
- Subject: Re: Automated unit-testing for iOS?
- From: Eric Wing <email@hidden>
- Date: Thu, 01 Sep 2011 15:19:59 -0700
On 9/1/11, Jens Alfke <email@hidden> wrote:
>
> On Sep 1, 2011, at 2:12 PM, Eric Wing wrote:
>
>> This is something I am interested in. I posted this 5 part article a
>> few weeks ago:
>> http://playcontrol.net/ewing/jibberjabber/automated-mobile-test-part1.html
>
> Thanks for posting that, although it’s ultimately kind of depressing that
> such layers and layers of hacks are needed. :(
>
> I installed the ‘iphonesim’ tool you mentioned, but I can’t get it to work.
> It does launch the simulator, but with a black screen, and immediately exits
> with an error:
>
> $ iphonesim launch
> build/Couchbase/Build/Products/Debug-iphonesimulator/Empty\ App.app
> [DEBUG] App Spec: <DTiPhoneSimulatorApplicationSpecifier 0x100302330>
> specified by path build/Couchbase/Build/Products/Debug-iphonesimulator/Empty
> App.app
> [DEBUG] SDK Root: <DTiPhoneSimulatorSystemRoot 0x100300900>
> path=/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk
> version=5.0 name=Simulator - iOS 5.0
> [DEBUG] using device family iphone
> [DEBUG] Session could not be started: Error
> Domain=DTiPhoneSimulatorErrorDomain Code=1 "Unknown error."
> UserInfo=0x100154010 {NSLocalizedDescription=Unknown error.,
> DTiPhoneSimulatorUnderlyingErrorCodeKey=-1}
>
> I’m giving it the correct path to a just-built app that runs fine in the
> simulator when launched from Xcode.
Eeek. I haven't tried iphonesim yet against the iOS 5.0 simulator. Our
Jenkins machine is running Snow Leopard with Xcode 4.0.
We made one tiny change to iphonesim to remove some default/sanity
check so a skin would not automatically get set for us. But I don't
think it would affect the error you are seeing :(
-Eric
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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