Re: Missing Xcode 3 utilities / Can Xcode 3 co-exist with Xcode 4?
Re: Missing Xcode 3 utilities / Can Xcode 3 co-exist with Xcode 4?
- Subject: Re: Missing Xcode 3 utilities / Can Xcode 3 co-exist with Xcode 4?
- From: Michael Crawford <email@hidden>
- Date: Sun, 13 May 2012 10:09:36 -0400
Thanks for the suggestions. This is just what I was looking for.
-Michael
On May 7, 2012, at 3:41 PM, Alex Zavatone wrote:
> This is why I kept the Property List editor from Xcode 3 and use it in 10.6.8 on a semi daily basis. Even with an SSD, it's silly to launch Xcode to simply edit a pList.
>
> The app itself is pretty small at 291 KB and launches much faster than Xcode.
>
> If the source were available, we could just rebuild it.
>
> Thankfully, someone else has taken care of this for us.
>
> http://sveinbjorn.org/install_property_list_editor_app_on_mac_os_x_lion
>
> And there is this too: http://www.fatcatsoftware.com/plisteditpro/
>
> On May 7, 2012, at 2:34 PM, Ken Thomases wrote:
>
>> On May 7, 2012, at 1:00 PM, Jens Alfke wrote:
>>
>>> On May 7, 2012, at 8:28 AM, Michael Crawford wrote:
>>>
>>>> Got it. Thanks for the pointer. I would still love to have an independent XML and Binary plist editor (for free), though.
>>>
>>> Can’t you just open those files with Xcode 4? It has the plist editor built-in.
>>
>> But it's not independent. Xcode is a huge beast to load just to edit an XML file.
>>
>> Michael, you can keep Xcode 3 around just for Property List Editor, if you like. Getting it installed on 10.7+ is a pain, but its mere presence shouldn't hurt anything. Just don't let it install any of the system-wide components; keep it confined to its own directory (e.g. /Developer or /Xcode3 or whatever).
>>
>> Also, the free TextWrangler editor can transparently edit binary plists as though they were XML. You still have to edit the XML representation, of course, which isn't quite as nice as Property List Editor.
>>
>> Regards,
>> Ken
>>
>>
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