Re: Build failure dependent on target device/simulator
Re: Build failure dependent on target device/simulator
- Subject: Re: Build failure dependent on target device/simulator
- From: Paul Summermatter <email@hidden>
- Date: Fri, 19 Oct 2012 10:32:01 -0400
Folks,
I'm still nowhere on this problem, and I'm desperate to debug on my device. Is anyone aware of whether there are any paid support options for issues such as these? I simply do not have more time to spend on this, and need to find some way to resolve this. If anyone has any thoughts on this issue, I would greatly appreciate hearing them.
Regards,
Paul
On Oct 15, 2012, at 7:16 PM, Paul Summermatter wrote:
> RE: Xcode 4.5.1, Mac OS X 10.7.4
>
> Folks,
>
> Something broke in my project since this morning, and I'm trying to figure out what it is I've done wrong. I have a target in my project that builds fine for any of the simulators, but, when I try to build it for an attached device, the build fails with a series of warnings and then one error related to a missing libCordova.a (an apache library that I have included in my project as a subproject). None of these warnings nor the error happen when I build for the simulators (and the app runs just fine in the simulator, including the pieces that reference/rely on Cordova). The warnings and errors are all related to Codova. I'm completely confused by all of this, because, as far as I know and can tell in Xcode, the build settings, phases, etc, are all applied to a target and not the combination of a target and a simulator/device. I have tried building clean, quitting xcode and deleting the ~/Developer/Xcode/DerivedData/MyApp... folder all to no avail. I'm just very confused as to how the choice of simulator versus device makes any difference here. If anyone can shed any light on this, maybe I can figure out what exactly changed to cause this problem. Thanks in advance for any pointers.
>
> Regards,
> Paul
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