On 11 sept. 2012, at 04:15, Ron Hunsinger wrote: Hi,
I agree with you. On principle. But H. Miersch never hinted that he didn't knew what resolution independence meant.
I thought he rather strongly (if not explicitly) did hint exactly that. He said:
On Sep 9, 2012, at 8:54 AM, H Miersch <email@hidden> wrote:
I recently switched to a new macbook pro which has a higher resolution (in therms of dpi) than my previous system, and now the problem is the font sizes that Xcode uses in some parts of the window. that text is so small that it becomes hard to read. i know how to make the font in the console and the source editor bigger, but what about the other stuff? how can i, for example, increase the font size in the navigator? i couldn't find anything in the preferences…
Now that you point it out, I see it too.
On Sep 10, 2012, at 11:19 PM, Mills, Steve wrote: On Sep 10, 2012, at 22:08, "Alex Zavatone" <email@hidden> wrote:
I think that people want text that looks 12 point size, no matter what the screen's resolution is, while getting the finest resolution detail on the graphics.
That's an incorrect assumption.
Well, that's the way it's supposed to work. Same size, more details. Same size in whatever unit you use to measure physical distances, but more details since your pixels are actually smaller. You have more to represent your object. More fit in the same space. More pixels in one point. And that's exactly what they do when building the retina displays. Now, the software needs to get it.
Jean
Side note: I just wish it could be simpler :
[drawingObj drawThisShape:shape makeItPixelAligned:YES_PLEASE_FLAG]; [drawingObj drawThisShape:shape makeItPixelAligned:DONT_CARE_FLAG ]; |