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Re: Memory usage: Xcode vs. Instruments, who is right?
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Re: Memory usage: Xcode vs. Instruments, who is right?


  • Subject: Re: Memory usage: Xcode vs. Instruments, who is right?
  • From: Robert Martin <email@hidden>
  • Date: Sat, 07 Dec 2013 10:05:11 -0500

Thanks Scott, You were absolutely right - I had Zombies enabled. After I switched them off, the Xcode memory footprint stopped growing, and jives with what I see in ‘top’ and ActivityMonitor. To be honest, I never knew about this side effect!

Rob


On Dec 7, 2013, at 12:00 AM, Scott Ribe <email@hidden> wrote:

> On Dec 6, 2013, at 9:53 PM, Robert Martin <email@hidden> wrote:
>
>> My app, which uses core audio and quicktime, simply grows in its Xcode memory footprint the moment I launch it. Without doing anything in the app, the footprint just grows and grows - if I wait long enough, it passes 100 Megs, and keeps climbing. If I watch the app after I run an archived version in ‘top’ or ActivityMonitor, it does nothing of the sort. It maintains a static footprint of around 20 Megs.
>
> Debugging build? Zombies enabled? Heap debugging options enabled?
>
> If you configure things so that released memory is kept around for debugging purposes, you'll see this kind thing.


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  • Follow-Ups:
    • Re: Memory usage: Xcode vs. Instruments, who is right?
      • From: Jens Alfke <email@hidden>
    • Re: Memory usage: Xcode vs. Instruments, who is right?
      • From: Scott Ribe <email@hidden>
References: 
 >Memory usage: Xcode vs. Instruments, who is right? (From: Markus Spoettl <email@hidden>)
 >Re: Memory usage: Xcode vs. Instruments, who is right? (From: Han Ming Ong <email@hidden>)
 >Re: Memory usage: Xcode vs. Instruments, who is right? (From: Markus Spoettl <email@hidden>)
 >Re: Memory usage: Xcode vs. Instruments, who is right? (From: Robert Martin <email@hidden>)
 >Re: Memory usage: Xcode vs. Instruments, who is right? (From: Scott Ribe <email@hidden>)

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