Re: Adding a 3rd party C++ library to ObjectiveC project
Re: Adding a 3rd party C++ library to ObjectiveC project
- Subject: Re: Adding a 3rd party C++ library to ObjectiveC project
- From: Jeffrey Walton <email@hidden>
- Date: Fri, 07 Jun 2013 23:19:37 -0400
On Fri, Jun 7, 2013 at 11:14 PM, Koen van der Drift
<email@hidden> wrote:
>
> On Jun 7, 2013, at 3:33 PM, Koen van der Drift <email@hidden> wrote:
>
>> It's a static library (.a), and I don't expect any upstream updates soon. Oh, did I mention this is for an iOS project, that might bring some more fun with it ;-)
>
> So this turns out to be some kind of a hassle. Since the Simulator and the iPhone have two different architectures, I need to have two copies of the library available. Can I just create both, and add them to Xcode with a different name for each architecture? Maybe I should create a framework for the library instead, so I don't have to change the whole time?
>
http://stackoverflow.com/questions/1211854/xcode-conditional-build-settings-based-on-architecture-device-arm-vs-simulat
Jeff
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden