Re: How do you simulate a UI in Xcode 5's interface editor?
Re: How do you simulate a UI in Xcode 5's interface editor?
- Subject: Re: How do you simulate a UI in Xcode 5's interface editor?
- From: Alex Zavatone <email@hidden>
- Date: Tue, 11 Feb 2014 00:42:10 -0500
On Feb 10, 2014, at 5:41 PM, Gavin Stokes wrote:
>>> Where are these "categories" listed?
>>
>> The more important / surprising ones are discussed in my book (and no doubt Fritz's book), but in general, the menu *is* the listing - which category could someone possibly not understand?
>
> I don't know. Why are you asking? The question wasn't what the
> categories mean; it was WHERE ARE THEY LISTED? Nobody has told us
> WHERE this mythical "tracking" menu is, despite the question having
> been asked and reportedly not answered by the Help file. Where is the
> TRACKING menu? You have insisted that it's different from this waffle
> button, so where is it?
Actually, we sort of have. But it's not a "menu" as much as it is a "popup menu". There is no label in the UI that says "Hi. I'm the Tracking menu. You can call me the Tracking menu from now on."
Yeah, it's frustrating. Yeah, it's guesswork. Yeah, searching in the docs doesn't bring it up. But thanks to Fritz and Matt, it is "that popup menu at the top of your Assistant Editor window next to the < and > graphics that allows you to see all the associated classes, and related items for the item in your main editing window."
I'm suppressing my desire to vent just like you since my reaction is "ooooh, well here's another nice little barely documented feature that I'd never find on my own and have no idea what to call".
Honestly, I have no idea why the new version of Xcode has more GUI changes that seem to offer less context than the previous version (why are the grid lines gone from the storyboard, why can't we turn them back on, why (and who) thinks this is a good idea) and why is pressure put on the team to add GUI fluff when there are loads more constructive things they could be doing such as fixing bugs and better documenting the interface.
I don't know man, I don't know.
> And on what authority do you state that the presence of "preview" in
> this inept, unlabeled, and obscure "related items" menu is a bug? We
> can all see that it doesn't work, but that's just yet another bug.
Yeah, and I'm moving away from storyboards now because they simply become way too cumbersome based on Xcode's forcing the SB to zoom to full size while editing and other strange quirks that just make every step feel like Xcode is trying to out think what I'm trying to do and constantly coming up with the wrong answer.
Really. I shelled out for one Thunderbolt display, and with the iPad, it's amazing that you can't edit any screens unless the display is at 100% view scale. Do I have to shell out for a few more just so I can see my interface and wire from one distant scene to another? So, yeah, it's frustrating and basic usability issues aren't addressed, yet the interface is rejiggered to be all centered and without the useful alternating row colors just to look new. So, yeah, my mind is boggled too.
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