Re: Another inaccessible window in Xcode
Re: Another inaccessible window in Xcode
- Subject: Re: Another inaccessible window in Xcode
- From: Alex Hall <email@hidden>
- Date: Sun, 20 Sep 2015 13:43:43 -0400
Thanks for your help, guys. In case anyone is keeping track, the radar for this one is 22774333. I'll update my guide with this new information.
> On Sep 20, 2015, at 13:24, Kyle Sluder <email@hidden> wrote:
>
> On Sun, Sep 20, 2015, at 12:19 AM, Alex Hall wrote:
>>
>>> On Sep 20, 2015, at 01:13, Lee Ann Rucker <email@hidden> wrote:
>>>
>>> Last time I was tracking stuff down for Alex, I ran a second copy of Xcode and used the UI debugger to inspect the first one - that'll tell you if it's a popup. I'd do that, except I've no idea how to trigger that UI - I've never used storyboards or anything related to them.
>>
>> Thanks, I think I'm set for the moment. I mostly needed to know if the
>> menu/window/whatever it is offers multiple options; if it did and
>> VoiceOver couldn't distinguish between them, that would've been bad.
>> Since it's just one item to activate, there's no way a user could
>> accidentally choose the wrong thing. I'm writing a guide to Xcode for
>> VoiceOver users to be published on www.applevis.com, so I want to be as
>> accurate as I can be and offer any warnings I need to. In this case, it
>> seems safe enough.
>>
>> To activate this, if you're interested, make a project using storyboards
>> and add a second view controller to it; that should make a second scene.
>> Add a button to the first scene, then highlight the second scene and open
>> the Connections Inspector. Drag a "show" segue (any segue, I guess, but I
>> tested this with "show") from the inspector over to the button you added
>> to your first scene and the mysterious window thing should appear.
>
> While this popup usually only has one item, it can indeed have multiple.
> To explain what's going on: when you drag from one of the "Presenting
> Segues" outlets, the popup lists what actions on the drag destination
> can trigger the kind of segue whose outlet you dragged from. Most
> controls can only trigger segues in one way (such as a control's
> action), but UITableView rows support two. To reproduce:
>
> 1. Create a storyboard with two scenes: a Table View Controller scene
> and a plain View Controller scene.
> 2. Select the plain View Controller scene's view controller.
> 3. Switch to the Connections inspector.
> 4. Start dragging from the Show outlet under the "Presenting Segues"
> header.
> 5. Let go on one of the table view rows inside the UITableViewController
> scene.
>
> The popup appears with two options: "accessory selection" and
> "selection".
>
> Accessibility Inspector says the popup is of "Unknown" type, but it does
> correctly list two children, each of which has an appropriate
> accessibility label.
>
> But it would probably be a lot nicer if we actually explained what the
> popup was for—for both VO and sighted users.
>
> Please file a Radar.
>
> --Kyle Sluder
>
>
>>> ________________________________________
>>> From: xcode-users-bounces+lrucker=email@hidden [xcode-users-bounces+lrucker=email@hidden] on behalf of Quincey Morris [email@hidden]
>>> Sent: Saturday, September 19, 2015 11:00 AM
>>> To: Alex Hall
>>> Cc: Xcode-users Users
>>> Subject: Re: Another inaccessible window in Xcode
>>>
>>> On Sep 19, 2015, at 05:42 , Alex Hall <email@hidden<mailto:email@hidden>> wrote:
>>>
>>> So, there's only the one item to select?
>>>
>>> I can’t tell if there might be more than one in other cases. It has rounded corners like a button, but it could possibly be a popup menu with only one item.
>>
>>
>> --
>> Have a great day,
>> Alex Hall
>> email@hidden
>>
>>
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--
Have a great day,
Alex Hall
email@hidden
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