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Re: Which iPad simulator?
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Re: Which iPad simulator?


  • Subject: Re: Which iPad simulator?
  • From: Jeff Kelley <email@hidden>
  • Date: Fri, 2 Jun 2017 13:14:09 -0400

Hi Carl,

I actually maintain a library you can use if you need to work with real-world dimensions, called IRLSize:

https://github.com/detroit-labs/IRLSize


Jeff Kelley

email@hidden | @SlaunchaMan | jeffkelley.org

On Jun 2, 2017, at 11:58 AM, Carl Hoefs <email@hidden> wrote:

Our app has to maintain absolute size of displayed elements across all devices. Apparently the simulators only take the X,Y resolution in account, not the screen ppi as well, so there's no way to develop/test/verify this (short of buying all of the various devices)...

-Carl


On Jun 2, 2017, at 12:30 AM, Glenn L. Austin <email@hidden> wrote:

There are some differences, but from a developer standpoint the iPad mini is equivalent to the regular 9.7" iPad.

The only reason (that I can think of) where you may want to have different UI on an iPad mini is because the UI would be too small. If that's the case, maybe it's time to re-think the UI on the regular iPad too.

-- 
Glenn L. Austin, Computer Wizard, AustinSoft.com
Do not post admin requests to the list. They will be ignored. Xcode-users mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
References: 
 >Re: Which iPad simulator? (From: Saagar Jha <email@hidden>)
 >Re: Which iPad simulator? (From: Carl Hoefs <email@hidden>)
 >Re: Which iPad simulator? (From: "Glenn L. Austin" <email@hidden>)
 >Re: Which iPad simulator? (From: Carl Hoefs <email@hidden>)

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