Applescript in Mac OS 11?
Applescript in Mac OS 11?
- Subject: Applescript in Mac OS 11?
- From: Kellen Ruyle via AppleScript-Users <email@hidden>
- Date: Thu, 25 Jun 2020 13:30:33 -0500
Hey Shane,
>> are there any new apps being developed with AppleScript?
>
> Pixelmator Pro is adding extensive AS support:
>
> <https://www.pixelmator.com/blog/2020/06/18/automation-with-applescript-and-pixelmator-pro-1-8-public-beta/>
That’s good news for sure.
I know when iTunes become Music with Catalina, Apple still made it scriptable,
so that’s saying something.
Also, they are still supporting FileMaker with AppleScript. I found this out
when searching jobs at Apple:
https://jobs.apple.com/en-us/details/200171032/filemaker-developer?team=OPMFG
Deivy,
> Maps, I don?t think it is such a big loss, but messages on the other hand is
> a significant loss.
> May be we should put some pressure on Apple, in spite of being few.
> Apple has some pearls that would be sorely missed if gone.
> Automation is one of them. Another one would be Grapher.
> I am interested in Swift, but I have a predilection for scripting languages
> and AppleScript allows the Mac to do amazing stuff.
> If allow Messages, and may be even Maps to go quie, I don?t know about
> tomorrow.
> And, I believe we vastly underestimate the number of people using AppleScript
> I am open to suggestions. But I believe the more the merrier.
>
> Automation forever
Yeah maps is not a big loss to me, either; but if this is true, losing messages
would suck. But do we know this for certain? Nothing is certain until macOS 11
comes out and then with the new ARM Macs.
I think Apple needs to advertise it more. I just discovered it and that’s
because I was looking for automation solutions as a C.S. major. Probably not
something the “average” user looks for.
But agree! How do we reach out to Apple and voice our support?
Kell
Sent from my iPad
> On Jun 24, 2020, at 9:33 PM, email@hidden wrote:
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> Today's Topics:
>
> 1. Applescript in Mac OS 11? (Chris Swain)
> 2. Automation news in Big Sur ? (Jean-Christophe Helary)
> (Kellen Ruyle)
> 3. Fwd: AppleScriptObjC & Cocoa (Kellen Ruyle)
> 4. Re: Automation news in Big Sur ? (Jean-Christophe Helary)
> (Jean-Christophe Helary)
> 5. Re: Applescript in Mac OS 11? (Jean-Christophe Helary)
> 6. Re: Automation news in Big Sur ? (Shane Stanley)
> 7. Re: Applescript in Mac OS 11? (Deivy Petrescu)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 24 Jun 2020 21:56:42 +0100
> From: Chris Swain <email@hidden>
> To: email@hidden
> Subject: Applescript in Mac OS 11?
> Message-ID: <email@hidden>
> Content-Type: text/plain; charset="us-ascii"
>
> https://twitter.com/agiletortoise/status/1275796061169180682
> <https://twitter.com/agiletortoise/status/1275796061169180682>
>
>> Not surprising, but Message and Maps (and others?) no longer have
>> AppleScript dictionaries on Big Sur
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> ------------------------------
>
> Message: 2
> Date: Wed, 24 Jun 2020 16:23:43 -0500
> From: Kellen Ruyle <email@hidden>
> To: email@hidden
> Subject: Automation news in Big Sur ? (Jean-Christophe Helary)
> Message-ID: <email@hidden>
> Content-Type: text/plain; charset="utf-8"
>
> Hey Jean-Christophe,
> I was wondering that too. I did some investigation on the Developer app and
> then on the Developer website, and I found some, what it seems updated,
> documentation:
> https://developer.apple.com/documentation/technologies
> A few things I found: Automator and JavaScriptCore. And then I did some
> digging and found Scripting Support within the Foundation link:
> https://developer.apple.com/documentation/foundation/scripting_support
>
> I hope people still support their apps with AppleScript and keep them
> updated, which leads to me to the question, are there any new apps being
> developed with AppleScript?
>
> But anyway, kind of got off topic, I haven?t heard anything as of yet, or
> that I could find out, but WWDC is not over so hopefully more to come on
> automation.
>
> Regards,
> Kell
>
> Sent from my iPad
>
>>> On Jun 23, 2020, at 2:00 PM, email@hidden
>>> wrote:
>> Automation news in Big Sur ? (Jean-Christophe Helary)
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> ------------------------------
>
> Message: 3
> Date: Wed, 24 Jun 2020 16:53:28 -0500
> From: Kellen Ruyle <email@hidden>
> To: email@hidden
> Subject: Fwd: AppleScriptObjC & Cocoa
> Message-ID: <email@hidden>
> Content-Type: text/plain; charset="utf-8"
>
> Hey Chris,
> Yeah, I have been getting more into app development, and I agree, Swift
> Playgrounds is great; I love how I can mess around with code on my iPad and
> move over to my Mac.
> Thanks for the links to the tutorials!
>
> I appreciate it!
>
>
> Hey Shane!
>> Sure -- it opens up access to a world of stuff, with access to Cocoa and
>> third-party frameworks. And it gives you a faster and more reliable
>> alternative to apps like the Finder in many cases. All that's just as useful
>> in applets and scripts run from places like FastScripts.
>
>
> Well I?m all about opening up access to a world of stuff. Again fairly new, I
> keep on hearing about these apps like FastScripts, but I do like Finder and
> how I can script it. But I am down to learn AppleScriptObj and I can figure
> out the Xcode part, and just learn AppleScriptObj part. To purchase just go
> to this link still: http://www.macosxautomation.com/applescript/apps/?
>
> Thanks for all your help Shane. I appreciate it.
>
> Kell
>
> -
>
> Sent from my iPad
>
>>> On Jun 24, 2020, at 2:00 PM, email@hidden
>>> wrote:
>> ?Send AppleScript-Users mailing list submissions to
>> email@hidden
>> To subscribe or unsubscribe via the World Wide Web, visit
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>> or, via email, send a message with subject or body 'help' to
>> email@hidden
>> You can reach the person managing the list at
>> email@hidden
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of AppleScript-Users digest..."
>> Today's Topics:
>> 1. Re: AppleScriptObjC & Cocoa (Chris Swain)
>> 2. Re: AppleScriptObjC & Cocoa (Shane Stanley)
>> 3. Re: AppleScriptObjC & Cocoa (Jean-Christophe Helary)
>> 4. Re: AppleScriptObjC & Cocoa (Shane Stanley)
>> ----------------------------------------------------------------------
>> Message: 1
>> Date: Tue, 23 Jun 2020 20:28:27 +0100
>> From: Chris Swain <email@hidden>
>> To: email@hidden
>> Subject: Re: AppleScriptObjC & Cocoa
>> Message-ID: <email@hidden>
>> Content-Type: text/plain; charset="utf-8"
>> Hi,
>> I started out using AppleScript Studio when it first came out to create a
>> GUI for an open source command line tools called OpenBabel, this has now
>> been through AppleScriptObjC and I?ve just rewritten in using Swift ObJC.
>> I started off with a very simple version I called ?molSeeker? and I?ve
>> written it up here
>> https://www.macinchem.org/reviews/molseeker/molSeeker.php
>> <https://www.macinchem.org/reviews/molseeker/molSeeker.php>
>> Then embarked on the iBabel rewrite described here.
>> https://www.macinchem.org/ibabel/version4/iBabel4_0.php
>> <https://www.macinchem.org/ibabel/version4/iBabel4_0.php>
>> There is a steep learning curve but lots of very good YouTube tutorials,
>> swift playgrounds are also a great way to try things out. I still use
>> AppleScript to control some applications, but if something needs a GUI I?d
>> now look at Swift.
>> Cheers
>> Chris
>> Dr Chris Swain BA MA (Cantab) PhD CChem FRSC
>> Macs in Chemistry
>> email@hidden
>> https://www.macinchem.org
>>> Hello!
>>> being fairly new to AppleScripting, some of the books I?ve been going
>>> through discuss AppleScript Studio and being able to create an AppleScript
>>> application in Xcode. Of course, AppleScript Studio is not a thing. But
>>> seems like pretty cool concept making your scripts with a user interface.
>>> Is there a way to do this currently? I found that it has largely been
>>> replaced by AppleScriptObjC and the Cocoa framework. So can you create
>>> AppleScript apps with GUI? And is it beneficial to learn the Cocoa
>>> framework, Objective-C, and thus AppleScriptObjC if I ever want to write
>>> more advanced scripts, especially with GUI?s? If so, are there any
>>> resources out there? Sorry for the lengthy email!
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>> ------------------------------
>> Message: 2
>> Date: Wed, 24 Jun 2020 09:04:14 +1000
>> From: Shane Stanley <email@hidden>
>> To: AS users <email@hidden>
>> Cc: Kellen Ruyle <email@hidden>
>> Subject: Re: AppleScriptObjC & Cocoa
>> Message-ID: <email@hidden>
>> Content-Type: text/plain; charset=utf-8
>>>> On 24 Jun 2020, at 1:45 am, Kellen Ruyle via AppleScript-Users
>>>> <email@hidden> wrote:
>>> I was thinking I may have to go the Xcode route. I only use it really to
>>> write in Swift and my knowledge in Objective-C is not very extensive. But
>>> may be worth my time to learn the syntax.
>> If you know your way around Xcode and have some knowledge of Objective-C,
>> it's going to be pretty simple. My comments were more aimed at people for
>> whom neither holds.
>>> I?m not sure how complex I was really wanting to get but maybe would be
>>> worth it, and like you said, just make apps that have an initial interface.
>> There is another possibility: my Dialog Toolkit Plus script library:
>> <https://latenightsw.com/support/freeware/>. I've seen some reasonably
>> complex dialogs produced with it, although it is modal.
>>> Yeah, noticed AppleScriptObjC Explored and it was older but has
>>> AppleScriptObjC changed that drastically?
>> No, it's changed very little -- it's Xcode that keeps changing. Given that
>> it contains a lot of screenshots, updating is a laborious task.
>>> Also, is there a benefit to AppleScriptObjC other than making apps?
>> Sure -- it opens up access to a world of stuff, with access to Cocoa and
>> third-party frameworks. And it gives you a faster and more reliable
>> alternative to apps like the Finder in many cases. All that's just as useful
>> in applets and scripts run from places like FastScripts.
>> --
>> Shane Stanley <email@hidden>
>> <www.macosxautomation.com/applescript/apps/>, <latenightsw.com>
>> ------------------------------
>> Message: 3
>> Date: Wed, 24 Jun 2020 08:22:44 +0900
>> From: Jean-Christophe Helary
>> <email@hidden>
>> To: Shane Stanley via AppleScript-Users
>> <email@hidden>
>> Subject: Re: AppleScriptObjC & Cocoa
>> Message-ID:
>> <email@hidden>
>> Content-Type: text/plain; charset=us-ascii
>>>> Yeah, noticed AppleScriptObjC Explored and it was older but has
>>>> AppleScriptObjC changed that drastically?
>>> No, it's changed very little -- it's Xcode that keeps changing. Given that
>>> it contains a lot of screenshots, updating is a laborious task.
>> Shane,
>> You mentionned earlier that you did not sell the book anymore.
>> What would you think about making is a "open source" document posted on a
>> public repository where people could contribute updates ?
>> I'd love to help you with that if you were OK with the idea.
>> --
>> Jean-Christophe Helary @brandelune
>> http://mac4translators.blogspot.com
>> ------------------------------
>> Message: 4
>> Date: Wed, 24 Jun 2020 09:44:21 +1000
>> From: Shane Stanley <email@hidden>
>> To: AS users <email@hidden>
>> Subject: Re: AppleScriptObjC & Cocoa
>> Message-ID: <email@hidden>
>> Content-Type: text/plain; charset=us-ascii
>>>> On 24 Jun 2020, at 9:22 am, Jean-Christophe Helary via AppleScript-Users
>>>> <email@hidden> wrote:
>>> What would you think about making is a "open source" document posted on a
>>> public repository where people could contribute updates ?
>> I considered just making it freely available, but honestly, I could never
>> bring myself to make the leap. Apart from anything else, the last update
>> still owes me a lot in terms of the time it took, and I still sell the odd
>> copy.
>> I really don't think it would make a good open source project. I could see
>> it perhaps getting a bit of initial enthusiasm, and then ending up a
>> mish-mash. I certainly wouldn't want to manage such a project -- I could see
>> it morph into me largely updating it myself, to keep control. (That's just
>> me.)
>> I guess I'm just not convinced there's a base of anywhere near enough
>> enthusiastic people to make a go of it. And to be blunt, I don't think the
>> AppleScript community, with some important exceptions, has a very good
>> reputation for pitching in. (I suspect the reasons are complex -- I'm not
>> complaining, just making an observation.)
>> The other concern is that after I wrote it I saw people get very
>> enthusiastic about the process, push it to the limit, and build projects
>> that were simply too ambitious, and hence unreliable. Not all, by any means,
>> but enough to give me cause. It's left me less enthusiastic about the whole
>> approach because of the learning curve involved -- I felt uncomfortable
>> telling people to learn all this new stuff but be careful not to push it.
>> The exception is for people already familiar with Xcode-based projects. For
>> them, the effort is much lower, and they can generally work around the
>> issues.
>> --
>> Shane Stanley <email@hidden>
>> <www.macosxautomation.com/applescript/apps/>, <latenightsw.com>
>> ------------------------------
>> Subject: Digest Footer
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> ------------------------------
>
> Message: 4
> Date: Thu, 25 Jun 2020 07:26:43 +0900
> From: Jean-Christophe Helary
> <email@hidden>
> To: Kellen Ruyle via AppleScript-Users
> <email@hidden>
> Subject: Re: Automation news in Big Sur ? (Jean-Christophe Helary)
> Message-ID:
> <email@hidden>
> Content-Type: text/plain; charset=us-ascii
>
>
>
>>> On Jun 25, 2020, at 6:23, Kellen Ruyle via AppleScript-Users
>>> <email@hidden> wrote:
>> Hey Jean-Christophe,
>> I was wondering that too. I did some investigation on the Developer app
>> and then on the Developer website, and I found some, what it seems updated,
>> documentation:
>> https://developer.apple.com/documentation/technologies
>> A few things I found: Automator and JavaScriptCore. And then I did some
>> digging and found Scripting Support within the Foundation link:
>> https://developer.apple.com/documentation/foundation/scripting_support
>
> Thank you for checking !
>
>
> --
> Jean-Christophe Helary @brandelune
> http://mac4translators.blogspot.com
>
>
>
> ------------------------------
>
> Message: 5
> Date: Thu, 25 Jun 2020 07:30:14 +0900
> From: Jean-Christophe Helary
> <email@hidden>
> To: Chris Swain via AppleScript-Users
> <email@hidden>
> Subject: Re: Applescript in Mac OS 11?
> Message-ID:
> <email@hidden>
> Content-Type: text/plain; charset=us-ascii
>
>
>
>>> On Jun 25, 2020, at 5:56, Chris Swain via AppleScript-Users
>>> <email@hidden> wrote:
>> https://twitter.com/agiletortoise/status/1275796061169180682
>>> Not surprising, but Message and Maps (and others?) no longer have
>>> AppleScript dictionaries on Big Sur
>
> For Maps I guess it doesn't make much of a difference. There was nothing
> specific to the app in its dictionary.
>
>
> --
> Jean-Christophe Helary @brandelune
> http://mac4translators.blogspot.com
>
>
>
> ------------------------------
>
> Message: 6
> Date: Thu, 25 Jun 2020 10:04:53 +1000
> From: Shane Stanley <email@hidden>
> To: AS users <email@hidden>
> Subject: Re: Automation news in Big Sur ?
> Message-ID: <email@hidden>
> Content-Type: text/plain; charset=us-ascii
>
>>> On 25 Jun 2020, at 7:23 am, Kellen Ruyle via AppleScript-Users
>>> <email@hidden> wrote:
>> are there any new apps being developed with AppleScript?
>
> Pixelmator Pro is adding extensive AS support:
>
> <https://www.pixelmator.com/blog/2020/06/18/automation-with-applescript-and-pixelmator-pro-1-8-public-beta/>
>
> --
> Shane Stanley <email@hidden>
> <www.macosxautomation.com/applescript/apps/>, <latenightsw.com>
>
>
>
> ------------------------------
>
> Message: 7
> Date: Wed, 24 Jun 2020 22:32:41 -0400
> From: Deivy Petrescu <email@hidden>
> To: Chris Swain via AppleScript-Users
> <email@hidden>, email@hidden
> Subject: Re: Applescript in Mac OS 11?
> Message-ID: <email@hidden>
> Content-Type: text/plain; charset=utf-8
>
>
>
>>> On Jun 24, 2020, at 18:30 , Jean-Christophe Helary via AppleScript-Users
>>> <email@hidden> wrote:
>>>> On Jun 25, 2020, at 5:56, Chris Swain via AppleScript-Users
>>>> <email@hidden> wrote:
>>> https://twitter.com/agiletortoise/status/1275796061169180682
>>>> Not surprising, but Message and Maps (and others?) no longer have
>>>> AppleScript dictionaries on Big Sur
>> For Maps I guess it doesn't make much of a difference. There was nothing
>> specific to the app in its dictionary.
>> --
>> Jean-Christophe Helary @brandelune
>> http://mac4translators.blogspot.com
>
> Maps, I don?t think it is such a big loss, but messages on the other hand is
> a significant loss.
> May be we should put some pressure on Apple, in spite of being few.
> Apple has some pearls that would be sorely missed if gone.
> Automation is one of them. Another one would be Grapher.
> I am interested in Swift, but I have a predilection for scripting languages
> and AppleScript allows the Mac to do amazing stuff.
> If allow Messages, and may be even Maps to go quie, I don?t know about
> tomorrow.
> And, I believe we vastly underestimate the number of people using AppleScript
> I am open to suggestions. But I believe the more the merrier.
>
> Automation forever
>
> Deivy Petrescu
> email@hidden
>
>
>
>
>
> ------------------------------
>
> Subject: Digest Footer
>
> _______________________________________________
> AppleScript-Users mailing list
> email@hidden
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>
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>
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> *************************************************
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