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Re: best UI for rating a stack of objects
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Re: best UI for rating a stack of objects


  • Subject: Re: best UI for rating a stack of objects
  • From: Shawn Erickson <email@hidden>
  • Date: Wed, 07 Dec 2005 07:56:18 -0800


On Dec 6, 2005, at 2:04 PM, Matthias Winkelmann wrote:

> Finally, if you want to go back to only using your level indicator, you could postpone the automatic advance until some time elapses after a mouse-up. Thus,
> you'd allow users to re-click and track the control if a mistake was made.

This sounds pretty dangerous to me - the behaviour would seem either totally random to the user, or he'd assume the application is reaaaally slow.

What I would do is advance to the next image after they rank it but with animation (blend / transition) so they understand that the switch was intended and then provide a back button. During the transistion the ranking control should be disabled so they cannot mistakenly double click, etc. past the next item to rank without seeing it fully. The back button lets them go back if they incorrectly rank something.

As long as it is easily learnable, consistent, and shows to have a purpose the user will understand it. The fact that it can speed the ranking process could be a big win... for one it lets them focus on that task and not distract them with clicking next.

Maybe consider do a horizontal scrolling with the image being rank centered in the view and prominent and prior and next images to the left and right of this image scaled down in size (think like the doc), in the background and de-saturated. This could provide good visual feedback on what a control does when clicked.

-Shawn
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References: 
 >best UI for rating a stack of objects (From: Matthias Winkelmann <email@hidden>)
 >Re: best UI for rating a stack of objects (From: Ricky Sharp <email@hidden>)
 >Re: best UI for rating a stack of objects (From: Matthias Winkelmann <email@hidden>)

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