Re: best UI for rating a stack of objects
Re: best UI for rating a stack of objects
- Subject: Re: best UI for rating a stack of objects
- From: Shawn Erickson <email@hidden>
- Date: Wed, 07 Dec 2005 07:56:18 -0800
On Dec 6, 2005, at 2:04 PM, Matthias Winkelmann wrote:
> Finally, if you want to go back to only using your level
indicator, you could postpone the automatic advance until some time
elapses after a mouse-up. Thus,
> you'd allow users to re-click and track the control if a mistake
was made.
This sounds pretty dangerous to me - the behaviour would seem
either totally random to the user, or he'd assume the application
is reaaaally slow.
What I would do is advance to the next image after they rank it but
with animation (blend / transition) so they understand that the
switch was intended and then provide a back button. During the
transistion the ranking control should be disabled so they cannot
mistakenly double click, etc. past the next item to rank without
seeing it fully. The back button lets them go back if they
incorrectly rank something.
As long as it is easily learnable, consistent, and shows to have a
purpose the user will understand it. The fact that it can speed the
ranking process could be a big win... for one it lets them focus on
that task and not distract them with clicking next.
Maybe consider do a horizontal scrolling with the image being rank
centered in the view and prominent and prior and next images to the
left and right of this image scaled down in size (think like the
doc), in the background and de-saturated. This could provide good
visual feedback on what a control does when clicked.
-Shawn
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