Re: ScannerRGB to WorkingSpaceRGB (rendering intents)
Re: ScannerRGB to WorkingSpaceRGB (rendering intents)
- Subject: Re: ScannerRGB to WorkingSpaceRGB (rendering intents)
- From: Terry Wyse <email@hidden>
- Date: Sun, 08 Jul 2001 12:33:24 -0400
on 7/8/01 12:41 PM, neil snape wrote:
>
Scanner profiles are uni-directional and the default rendering is
>
perceptual. It doesn't make sense to have colorimetric matching to unwieldy
>
source. Even though there are some scanner profiling apps that include a tag
>
for relative most of these are actually reference tags to/or duplicate
>
perceptual tables.
So you're saying a ScannerRGB to WorkingSpaceRGB conversion uses perceptual
rendering REGARDLESS of my default rendering intent in PS6's Color Settings
dialog?
Terry