Re: ScannerRGB to WorkingSpaceRGB (rendering intents)
Re: ScannerRGB to WorkingSpaceRGB (rendering intents)
- Subject: Re: ScannerRGB to WorkingSpaceRGB (rendering intents)
- From: neil snape <email@hidden>
- Date: Sun, 08 Jul 2001 18:57:21 +0200
on 8/07/01 18:33, Terry Wyse at email@hidden wrote:
>
So you're saying a ScannerRGB to WorkingSpaceRGB conversion uses perceptual
>
rendering REGARDLESS of my default rendering intent in PS6's Color Settings
>
dialog?
That's what I've gathered from the good knowledgeable color gods on this
list. But since I'm often left believing in my misunderstandings....
Neil Snape email@hidden
http://mapage.noos.fr/nsnape