Re: AU with OpenGL GUI
Re: AU with OpenGL GUI
- Subject: Re: AU with OpenGL GUI
- From: Urs Heckmann <email@hidden>
- Date: Wed, 24 Nov 2004 11:27:53 +0100
Shaun Wexler:
I even find it hard to listen to the radio without visualization,
anymore... ;-)
BWAHAHAHAHA good one ;-)
Your gui performance sounds awesome... and Minky Starshine's gui
performs just perfectly as well...
... makes me think if switching from Quartz to OpenGL might be viable
for my framework - I *believe* I've just found that excessive Quartz
drawing (like 400 x 400 pixels every 25ms) from a RunLoopTimer in the
main thread can easily block audio threads (!!!) and lead to drop outs
in the (or a certain) hosting app.
A question to OpenGL AUViewers... do you still have to make texture
bitmap sizes n x n pixels where n is a power of 2? Or is there a way to
use n x m pixels at arbitrary length?
Cheers,
;) Urs
urs heckmann
email@hidden
www.u-he.com
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