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Re: AU with OpenGL GUI
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Re: AU with OpenGL GUI


  • Subject: Re: AU with OpenGL GUI
  • From: Urs Heckmann <email@hidden>
  • Date: Wed, 24 Nov 2004 11:27:53 +0100

Shaun Wexler:

I even find it hard to listen to the radio without visualization, anymore... ;-)

BWAHAHAHAHA good one ;-)

Your gui performance sounds awesome... and Minky Starshine's gui performs just perfectly as well...

... makes me think if switching from Quartz to OpenGL might be viable for my framework - I *believe* I've just found that excessive Quartz drawing (like 400 x 400 pixels every 25ms) from a RunLoopTimer in the main thread can easily block audio threads (!!!) and lead to drop outs in the (or a certain) hosting app.

A question to OpenGL AUViewers... do you still have to make texture bitmap sizes n x n pixels where n is a power of 2? Or is there a way to use n x m pixels at arbitrary length?

Cheers,

;)  Urs


urs heckmann email@hidden www.u-he.com

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  • Follow-Ups:
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      • From: Shaun Wexler <email@hidden>
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References: 
 >Re: AU with OpenGL GUI (From: Dan Nigrin <email@hidden>)
 >Re: AU with OpenGL GUI (From: Shaun Wexler <email@hidden>)

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