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Re: AU with OpenGL GUI
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Re: AU with OpenGL GUI


  • Subject: Re: AU with OpenGL GUI
  • From: David Duncan <email@hidden>
  • Date: Wed, 24 Nov 2004 06:03:00 -0500

On Nov 24, 2004, at 05:27 AM, Urs Heckmann wrote:

A question to OpenGL AUViewers... do you still have to make texture bitmap sizes n x n pixels where n is a power of 2? Or is there a way to use n x m pixels at arbitrary length?

If you want arbitrary sized textures, you should use the GL_TEXTURE_RECTANGLE_EXT extension. Off the top of my head it is available on almost all modern GPUs (if it supports Quartz Extreme you should be good) and it changes your texture coordinates to be n x m instead of 1x1.
--
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.


David Duncan

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  • Follow-Ups:
    • Re: AU with OpenGL GUI
      • From: Shaun Wexler <email@hidden>
References: 
 >Re: AU with OpenGL GUI (From: Dan Nigrin <email@hidden>)
 >Re: AU with OpenGL GUI (From: Shaun Wexler <email@hidden>)
 >Re: AU with OpenGL GUI (From: Urs Heckmann <email@hidden>)

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