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Re: AU with OpenGL GUI
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Re: AU with OpenGL GUI


  • Subject: Re: AU with OpenGL GUI
  • From: Shaun Wexler <email@hidden>
  • Date: Wed, 24 Nov 2004 10:04:59 -0800

On Nov 24, 2004, at 3:03 AM, David Duncan wrote:

If you want arbitrary sized textures, you should use the GL_TEXTURE_RECTANGLE_EXT extension. Off the top of my head it is available on almost all modern GPUs (if it supports Quartz Extreme you should be good) and it changes your texture coordinates to be n x m instead of 1x1.

Right; but power-of-2-only textures aren't limited to x==y dimension, only 2^n: 16x64, 2x512, etc. If it supports Quartz Extreme it most likely does support rectangle textures, but they are also supported on non-QE cards, like the PCI Radeon 7000 card. QE just requires AGP (for the usable bandwidth, otherwise it's clunky if you hack around it to work with PCI cards too) and at least 32 MB VRAM.
--
Shaun Wexler
MacFOH
http://www.macfoh.com


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References: 
 >Re: AU with OpenGL GUI (From: Dan Nigrin <email@hidden>)
 >Re: AU with OpenGL GUI (From: Shaun Wexler <email@hidden>)
 >Re: AU with OpenGL GUI (From: Urs Heckmann <email@hidden>)
 >Re: AU with OpenGL GUI (From: David Duncan <email@hidden>)

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