• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Error in AudioUnitRender()
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Error in AudioUnitRender()


  • Subject: Re: Error in AudioUnitRender()
  • From: Jeremy Sagan <email@hidden>
  • Date: Mon, 12 Dec 2005 16:57:56 -0500

Hi Bill,

Well I apologize (again) for this. Sorry. I was not checking the return setting of kAudioUnitProperty_MaximumFramesPerSlice at a higher level and it was indeed returning errors.

However AU components like DLSMusicDevice allows the setting of sample rate while initialized and other AU components do not allow setting of sample rate while initialized. So I guess the question is: how do you know which properties are settable while the AU is initialized and which are not? Is it dependent on the AU? In general should the host try the setting and if an uninitialized type error is returned then uninit the AU and try again? This is what I think deserves some clarification.

Jeremy

On Dec 12, 2005, at 3:29 PM, Jeremy Sagan wrote:

Hello Bill,

I DO check error codes. Why do they return NoErr?

On Dec 12, 2005, at 1:56 PM, William Stewart wrote:


On 10/12/2005, at 10:52 AM, Jeremy Sagan wrote:

Hello,

Perhaps this is due to a mistake I seem to make frequently. This property is only settable when the AU is uninitialized. I wish this was made clearer in the documentation!

We return result codes - you should always check them :-)

A really simple macro if the verify_noerr - it does nothing on Release builds, and gives you a nice print out for non-zero returns on Debug (have to define DEBUG of course)

Bill


Jeremy

On Dec 10, 2005, at 1:24 PM, Jeremy Sagan wrote:

Hello Doug,

When I do this with 2048 frames as shown below it succeeds with noErr however when I call AudioUnitRender
I get a kAudioUnitErr_TooManyFramesToProcess error every time. Is there any explanation for this? Is there anything else that could cause this?


I have tried this on both the reverb and the DLSMusicDevice.

FYI, it always works fine with 1024 frames.

Jeremy

On Dec 9, 2005, at 9:29 PM, Doug Wyatt wrote:

You can interrogate kAudioUnitProperty_MaximumFramesPerSlice and respect it -- or you can set it:

UInt32 frames = 2048;
AudioUnitSetProperty(myReverbAUInstance,
	kAudioUnitProperty_MaximumFramesPerSlice,
	kAudioUnitScope_Global,
	0,
	&frames,
	sizeof(frames));

Doug

On Dec 9, 2005, at 18:17, john wrote:

Hi,

Thanks Philippe, that's what I was looking for!

I implemented this and while using the Matrix Reverb I'm getting kAudioUnitErr_TooManyFramesToProcess. I'm sure (well, I hope) I can just reduce the frames (it is 2048 frames with floating point data), but is there any way to determine the maximum frame count without trial and error?

Thanks!

-- John

-- Doug Wyatt Core Audio, Apple

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
email@hidden


This email sent to email@hidden

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
@verizon.net


This email sent to email@hidden

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
40apple.com


This email sent to email@hidden

--
mailto:email@hidden
tel: +1 408 974 4056
_____________________________________________________________________ _____
"Much human ingenuity has gone into finding the ultimate Before.
The current state of knowledge can be summarized thus:
In the beginning, there was nothing, which exploded" - Terry Pratchett
_____________________________________________________________________ _____


_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
40verizon.net


This email sent to email@hidden

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
40verizon.net


This email sent to email@hidden

_______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
  • Follow-Ups:
    • Re: Error in AudioUnitRender()
      • From: William Stewart <email@hidden>
References: 
 >Question about using AudioUnits (From: john <email@hidden>)
 >Re: Question about using AudioUnits (From: philippe wicker <email@hidden>)
 >Error in AudioUnitRender() (From: john <email@hidden>)
 >Re: Error in AudioUnitRender() (From: Doug Wyatt <email@hidden>)
 >Re: Error in AudioUnitRender() (From: Jeremy Sagan <email@hidden>)
 >Re: Error in AudioUnitRender() (From: Jeremy Sagan <email@hidden>)
 >Re: Error in AudioUnitRender() (From: William Stewart <email@hidden>)
 >Re: Error in AudioUnitRender() (From: Jeremy Sagan <email@hidden>)

  • Prev by Date: Re: Error in AudioUnitRender()
  • Next by Date: Re: Blocked in MIDIClientCreate
  • Previous by thread: Re: Error in AudioUnitRender()
  • Next by thread: Re: Error in AudioUnitRender()
  • Index(es):
    • Date
    • Thread