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Re: 3D Mixer Equal Power Panning - Follow up on panning
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Re: 3D Mixer Equal Power Panning - Follow up on panning


  • Subject: Re: 3D Mixer Equal Power Panning - Follow up on panning
  • From: William Stewart <email@hidden>
  • Date: Mon, 16 Apr 2007 18:45:03 -0700

glad to hear.

As for the stereo pass through - its just defined for stereo at the moment. The mixer's inputs are either mono or stereo (except that we will also take a 4 channel WXYZ stream (kAudioChannelLayoutTag_Ambisonic_B_Format) and decode it to the current output layout)

Bill

On 13/04/2007, at 1:47 AM, Bob Lang wrote:

Hi Bill

On 12 Apr 2007, at 18:31, William Stewart wrote:

The parameters for panning are: azimuth (left-right -180 to 180), elevation (up-down), distance

These are used to specify the location of the source for a particular input bus with the user being considered to be at the centre. The params are used regardless of the panning mode.

If you wanted to simulate a normal pan with this, then distance would be 1, elevation 0, and then you'd determine how large an angle you want to pan to (left/right)

I've already tried this with equal power panning and couldn't get it to work. Perhaps I made an error in my code. I'll try again and report back.

Whew! Solved it. Of course, it was a bug in my code that was stopping this from working ;-)


Thanks

Bob


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  • Follow-Ups:
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References: 
 >NxM-Effects in Logic (From: Stefan Huber <email@hidden>)
 >Re: NxM-Effects in Logic (From: Stefan Gretscher <email@hidden>)
 >Re: NxM-Effects in Logic (From: William Stewart <email@hidden>)
 >3D Mixer Equal Power Panning (From: Bob Lang <email@hidden>)
 >Re: 3D Mixer Equal Power Panning (From: William Stewart <email@hidden>)
 >Re: 3D Mixer Equal Power Panning (From: Bob Lang <email@hidden>)
 >Re: 3D Mixer Equal Power Panning - Follow up on panning (From: Bob Lang <email@hidden>)

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