Re: 3D Mixer Equal Power Panning - Follow up on panning
Re: 3D Mixer Equal Power Panning - Follow up on panning
- Subject: Re: 3D Mixer Equal Power Panning - Follow up on panning
- From: William Stewart <email@hidden>
- Date: Mon, 16 Apr 2007 18:45:03 -0700
glad to hear.
As for the stereo pass through - its just defined for stereo at the
moment. The mixer's inputs are either mono or stereo (except that we
will also take a 4 channel WXYZ stream
(kAudioChannelLayoutTag_Ambisonic_B_Format) and decode it to the
current output layout)
Bill
On 13/04/2007, at 1:47 AM, Bob Lang wrote:
Hi Bill
On 12 Apr 2007, at 18:31, William Stewart wrote:
The parameters for panning are:
azimuth (left-right -180 to 180), elevation (up-down), distance
These are used to specify the location of the source for a
particular input bus with the user being considered to be at the
centre. The params are used regardless of the panning mode.
If you wanted to simulate a normal pan with this, then distance
would be 1, elevation 0, and then you'd determine how large an
angle you want to pan to (left/right)
I've already tried this with equal power panning and couldn't get
it to work. Perhaps I made an error in my code. I'll try again
and report back.
Whew! Solved it. Of course, it was a bug in my code that was
stopping this from working ;-)
Thanks
Bob
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