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Re: Loop Audio on iPhone
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Re: Loop Audio on iPhone


  • Subject: Re: Loop Audio on iPhone
  • From: Peter Rebholz <email@hidden>
  • Date: Wed, 11 Feb 2009 16:52:30 -0600

After reading through this thread I think you guys are off track. I think the solution that Jens was proposing was to produce samples in MP3 format that can be easily looped, and not creating them efficiently on the iPhone. Meaning, that there aren't any artifacts when the playback jumps from the end to the beginning of the sample. This is why Jens added the last paragraph (about loops with echos).

On Feb 11, 2009, at 4:46 PM, Hamish Allan wrote:

On Wed, Feb 11, 2009 at 10:28 PM, Alex Kac <email@hidden> wrote:

Or experience. I've been reading this list for 2 years now and its funny to
see how people jump on the bandwagon of premature optimization.

Do all of them put a little winky smiley next to their remarks?!

Notwithstanding, I'd be interested to know approximately how much
memory is saved by encoding the beginning of a loop with the context
from its end. Also, would this approach not cause bootstrapping
problems for actually starting playing the loop in the first place?

Hamish
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References: 
 >Re: Loop Audio on iPhone (From: Marco Papa <email@hidden>)
 >Re: Loop Audio on iPhone (From: Jens Alfke <email@hidden>)
 >Re: Loop Audio on iPhone (From: Hamish Allan <email@hidden>)
 >Re: Loop Audio on iPhone (From: Alex Kac <email@hidden>)
 >Re: Loop Audio on iPhone (From: Hamish Allan <email@hidden>)

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