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Re: [iOS]More on recording
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Re: [iOS]More on recording


  • Subject: Re: [iOS]More on recording
  • From: Development <email@hidden>
  • Date: Tue, 9 Nov 2010 19:23:55 -0700

I'll study it to see how it is doing what it is doing.  Maybe it'll be the answer. Thanks for the info :)

However I'm still wondering if there is a way to Use AVFoundation to do this?

On Nov 9, 2010, at 3:34 PM, Paul Davis wrote:

> On Tue, Nov 9, 2010 at 5:22 PM, Development <email@hidden> wrote:
>> Ok, I've been pouring over Audio Units, Audio Toolbox and Openal... I've also been looking at AVFoundation.
>>
>>
>> Using an AUGraph to do what I want to do does not seem like it will work... So let me explain
>>
>> I have a board. You can press buttons to play sound loops. Loops are played in real time. Going on and off as the user determines. Often they will loop continuously.
>> If I understand things, AUGraphs must be constructed ahead of time, then played. If I am wrong is the an expample of how to do them in real time because there is sample code on how to capture the AuGraph.
>
> sounds a lot like sooperlooper, which is an AU plugin written without
> AUGraph and without most of the CoreAudio API except for the bits
> needed to be a plugin.
>
>  http://sonosaurus.com/sooperlooper/
>
> sooperlooper is open source, so please don't abuse this. its an
> awesome tool used by quite a few live looping performers in
> combination with a variety of MIDI controllers.
>
> --p

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References: 
 >[iOS]More on recording (From: Development <email@hidden>)
 >Re: [iOS]More on recording (From: Paul Davis <email@hidden>)

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