Re: [iOS]More on recording
Re: [iOS]More on recording
- Subject: Re: [iOS]More on recording
- From: Development <email@hidden>
- Date: Thu, 11 Nov 2010 14:24:42 -0700
No ideas?
Is what i am trying to do even possible? How do other applications make audio files out of sequenced sounds?
I went over sooperlooper and basically it didn't make any sense, mostly because c++ isn't one of my stronger languages.
Is there no way using AVFoundation or something to capture the audio context like you do with images or capture the output stream?
On Nov 9, 2010, at 7:23 PM, Development wrote:
> I'll study it to see how it is doing what it is doing. Maybe it'll be the answer. Thanks for the info :)
>
> However I'm still wondering if there is a way to Use AVFoundation to do this?
>
> On Nov 9, 2010, at 3:34 PM, Paul Davis wrote:
>
>> On Tue, Nov 9, 2010 at 5:22 PM, Development <email@hidden> wrote:
>>> Ok, I've been pouring over Audio Units, Audio Toolbox and Openal... I've also been looking at AVFoundation.
>>>
>>>
>>> Using an AUGraph to do what I want to do does not seem like it will work... So let me explain
>>>
>>> I have a board. You can press buttons to play sound loops. Loops are played in real time. Going on and off as the user determines. Often they will loop continuously.
>>> If I understand things, AUGraphs must be constructed ahead of time, then played. If I am wrong is the an expample of how to do them in real time because there is sample code on how to capture the AuGraph.
>>
>> sounds a lot like sooperlooper, which is an AU plugin written without
>> AUGraph and without most of the CoreAudio API except for the bits
>> needed to be a plugin.
>>
>> http://sonosaurus.com/sooperlooper/
>>
>> sooperlooper is open source, so please don't abuse this. its an
>> awesome tool used by quite a few live looping performers in
>> combination with a variety of MIDI controllers.
>>
>> --p
>
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