On Nov 9, 2010, at 7:23 PM, Development wrote:
> I'll study it to see how it is doing what it is doing. Maybe it'll be the answer. Thanks for the info :)
>
> However I'm still wondering if there is a way to Use AVFoundation to do this?
>
> On Nov 9, 2010, at 3:34 PM, Paul Davis wrote:
>
>> On Tue, Nov 9, 2010 at 5:22 PM, Development <
email@hidden> wrote:
>>> Ok, I've been pouring over Audio Units, Audio Toolbox and Openal... I've also been looking at AVFoundation.
>>>
>>>
>>> Using an AUGraph to do what I want to do does not seem like it will work... So let me explain
>>>
>>> I have a board. You can press buttons to play sound loops. Loops are played in real time. Going on and off as the user determines. Often they will loop continuously.
>>> If I understand things, AUGraphs must be constructed ahead of time, then played. If I am wrong is the an expample of how to do them in real time because there is sample code on how to capture the AuGraph.
>>
>> sounds a lot like sooperlooper, which is an AU plugin written without
>> AUGraph and without most of the CoreAudio API except for the bits
>> needed to be a plugin.
>>
>>
http://sonosaurus.com/sooperlooper/
>>
>> sooperlooper is open source, so please don't abuse this. its an
>> awesome tool used by quite a few live looping performers in
>> combination with a variety of MIDI controllers.
>>
>> --p
>
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