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Re: How to save OpenAL sources to disk
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Re: How to save OpenAL sources to disk


  • Subject: Re: How to save OpenAL sources to disk
  • From: Development <email@hidden>
  • Date: Fri, 29 Oct 2010 22:42:44 -0700

How do I add the audio unit framework to my project?

I tried to do it the normal way but when I try to compile I'm told that the linker cannot find the framework AudioUnit. I looked in the package and all that is there are header. Do I just add the headers as files? Or is there a trick I'm missing?

On Oct 29, 2010, at 9:28 PM, Brian Willoughby wrote:

> April,
>
> If you design with CoreAudio and AUGraph, then you can insert plugins like AUBandpass.  Apple provides a number of pre-installed AudioUnits that they have developed, and band pass is one of them.  So, in this case, you do not need to find a outside library.
>
> I do not know whether these are available within OpenAL - they might be - but they are certainly available within CoreAudio and AUGraph (they're even available without AUGraph, per se).
>
> Brian Willoughby
> Sound Consulting
>
>
> On Oct 29, 2010, at 13:24, Development wrote:
>> I also meant to ask.. On mac you can add certain effects like band pass. Is there anything like that or do I need to find a library?
>>
>> On Oct 29, 2010, at 11:37 AM, Gregory Wieber wrote:
>>> I would consider using an audio unit graph, with a multichannel mixer and a remote io unit.
>
>
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  • Follow-Ups:
    • Re: How to save OpenAL sources to disk
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References: 
 >How to save OpenAL sources to disk (From: Development <email@hidden>)
 >Re: How to save OpenAL sources to disk (From: Gregory Wieber <email@hidden>)
 >Re: How to save OpenAL sources to disk (From: Development <email@hidden>)
 >Re: How to save OpenAL sources to disk (From: Brian Willoughby <email@hidden>)

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