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Re: How to save OpenAL sources to disk
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Re: How to save OpenAL sources to disk


  • Subject: Re: How to save OpenAL sources to disk
  • From: Brian Willoughby <email@hidden>
  • Date: Fri, 29 Oct 2010 23:22:24 -0700

Oops, I think I have been typing iPad too much, because AUBandpass is selected using 'bpas' not 'bpad'


AudioUnits are plugins, not libraries. Thus, they are dynamically loaded. You do not add them to your project or link to them directly.

However, in order for your program to load an AU, you do need a few CoreAudio frameworks, such as the AudioToolbox that Aran mentioned. But this doesn't link the actual AUBandpass into your program, but rather gives it the tools to dynamically load it. You'll still need to code the 'aufx' 'bpad' 'appl' constants into your program so that it can find the AUBandpass component.

Also, as Aran mentioned, we really should clear up whether you're on iPhone or not, because the answers vary a little between OSX and iOS.

Brian Willoughby
Sound Consulting


On Oct 29, 2010, at 22:42, Development wrote:
How do I add the audio unit framework to my project?

I tried to do it the normal way but when I try to compile I'm told that the linker cannot find the framework AudioUnit. I looked in the package and all that is there are header. Do I just add the headers as files? Or is there a trick I'm missing?

On Oct 29, 2010, at 9:28 PM, Brian Willoughby wrote:
April,

If you design with CoreAudio and AUGraph, then you can insert plugins like AUBandpass. Apple provides a number of pre- installed AudioUnits that they have developed, and band pass is one of them. So, in this case, you do not need to find a outside library.

I do not know whether these are available within OpenAL - they might be - but they are certainly available within CoreAudio and AUGraph (they're even available without AUGraph, per se).


On Oct 29, 2010, at 13:24, Development wrote:
I also meant to ask.. On mac you can add certain effects like band pass. Is there anything like that or do I need to find a library?


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References: 
 >How to save OpenAL sources to disk (From: Development <email@hidden>)
 >Re: How to save OpenAL sources to disk (From: Gregory Wieber <email@hidden>)
 >Re: How to save OpenAL sources to disk (From: Development <email@hidden>)
 >Re: How to save OpenAL sources to disk (From: Brian Willoughby <email@hidden>)
 >Re: How to save OpenAL sources to disk (From: Development <email@hidden>)

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