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Re: Using the GPU to process floating point samples
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Re: Using the GPU to process floating point samples


  • Subject: Re: Using the GPU to process floating point samples
  • From: tahome izwah <email@hidden>
  • Date: Thu, 17 Feb 2011 09:11:20 +0100

So does that mean you never actually got your question answered Brian?

--th

2011/2/17 Brian Willoughby <email@hidden>:
> In other words, the GPU might be great for offline processing, where you do
> kinda want it to be as fast as possible but you're not really counting
> microseconds for it to finish.  If CoreAudio's offline AudioUnit
> specification were a little more fleshed out (see recent unanswered
> queries), then there might be some benefit to pairing the GPU with an
> offline render - although that could potentially require that every
> AudioUnit be rewritten or at least re-compiled.
>
> Brian Willoughby
> Sound Consulting
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  • Follow-Ups:
    • Re: Using the GPU to process floating point samples
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References: 
 >Using the GPU to process floating point samples (From: Schell Scivally <email@hidden>)
 >Re: Using the GPU to process floating point samples (From: Gregory Wieber <email@hidden>)
 >Re: Using the GPU to process floating point samples (From: Steve Hales <email@hidden>)
 >Re: Using the GPU to process floating point samples (From: tahome izwah <email@hidden>)
 >Re: Using the GPU to process floating point samples (From: Brian Willoughby <email@hidden>)

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