Re: Framebuffer with depth attachment
Re: Framebuffer with depth attachment
- Subject: Re: Framebuffer with depth attachment
- From: Ardo Avancena <email@hidden>
- Date: Mon, 28 Oct 2013 11:34:18 -0700
Oh, I have the depth buffer turned on and after the shape is created I call glDisable(GL_DEPTH_TEST); and glDepthMask(GL_FALSE); but still does not do the trick.
Also may I know why the glFramebufferTexture2DEXT is called again before being deleted?
Thanks!
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