Re: Will package maker continue to work in High Sierra?
Re: Will package maker continue to work in High Sierra?
- Subject: Re: Will package maker continue to work in High Sierra?
- From: Darrin Cardani <email@hidden>
- Date: Mon, 10 Jul 2017 10:48:30 -0700
Just to clarify, by “they” in that last sentence, I meant 32-bit apps. I expect
pkgbuild and productbuild to work for a long time to come.
Darrin
> On Jul 10, 2017, at 10:42 AM, Darrin Cardani <email@hidden> wrote:
>
> John,
>
> I talked with the app store team (as they know about these things) and they
> said:
>
>> Just a note that PackageMaker itself is no longer supported.
>>
>> We recommend looking at our command line tools, pkgbuild and productbuild,
>> which both have great man pages.
>
>
> So you can create your own supported installers using the above tools. If you
> have questions about using them, I recommend the developer forums on
> developer.apple.com <http://developer.apple.com/>, as I have not used these
> tools before.
>
> Also, according to our website
> <https://developer.apple.com/news/?id=06282017a
> <https://developer.apple.com/news/?id=06282017a>>:
>
>> 64-bit Requirement for Mac Apps
>> June 28, 2017
>> At WWDC 2017, we announced new apps submitted to the Mac App Store must
>> support 64-bit starting January 2018, and Mac app updates and existing apps
>> must support 64-bit starting June 2018. If you distribute your apps outside
>> the Mac App Store, we highly recommend distributing 64-bit binaries to make
>> sure your users can continue to run your apps on future versions of macOS.
>> macOS High Sierra will be the last macOS release to support 32-bit apps
>> without compromise.
>
>
> So it seems they will still work for one more release. (Which isn’t to say
> that you shouldn’t update your process now. You should!)
>
> Darrin
>
>> On Jul 8, 2017, at 6:59 PM, Jon Chappell <email@hidden
>> <mailto:email@hidden>> wrote:
>>
>> The upcoming High Sierra release is the last version of macOS to support
>> 32-bit apps. So it still supports them and it's next year's version that
>> will not work.
>>
>> On Saturday, July 8, 2017, deyson ortiz <email@hidden
>> <mailto:email@hidden>> wrote:
>> Hello Darrin and good day.
>>
>> I have been using Package Maker to package my files for my customers with a
>> licensed certificate included.
>> My question is if Package Maker will continue to work in the next version of
>> Sierra. I have heard rumors that it may not because it is not 64 bit.
>>
>> Thank you for your valuable time and have an amazing day
>> __________
>>
>> Deyson Ortiz
>> deyson.com <http://deyson.com/> / motionmastertemplates.com
>> <http://motionmastertemplates.com/>
>>
>>
>>
>>> On Jul 7, 2017, at 3:00 PM, email@hidden <> wrote:
>>>
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>>> Today's Topics:
>>>
>>> 1. Re: Codesign Installer (Darrin Cardani)
>>>
>>>
>>> ----------------------------------------------------------------------
>>>
>>> Message: 1
>>> Date: Fri, 07 Jul 2017 08:55:22 -0700
>>> From: Darrin Cardani <email@hidden <>>
>>> To: Christoph Vonrhein <email@hidden <>>
>>> Cc: Pro-Apps-Dev ProApps <email@hidden <>>
>>> Subject: Re: Codesign Installer
>>> Message-ID: <email@hidden <>>
>>> Content-Type: text/plain; charset="utf-8"
>>>
>>> Christoph,
>>>
>>> I’ve been out of the office for a bit and am just catching up.
>>>
>>> If you’re using the standard Apple installer, there’s nothing you should
>>> need to do to get it to work for users. Can you send the exact error that
>>> your users are seeing and any related console logs to me?
>>>
>>> You most certainly can sell FxPlugs on the App Store. We spent some time
>>> working with the app store team to make this happen. See for example:
>>>
>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12
>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12>
>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12
>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12>>>
>>>
>>> What issues are you having in doing so?
>>>
>>> Darrin
>>>
>>>> On Jun 27, 2017, at 7:10 AM, Christoph Vonrhein <email@hidden
>>>> <>> wrote:
>>>>
>>>> Hi Apple,
>>>>
>>>> how do I codesign my installers, so that my customers are able to install
>>>> my software under Sierra.
>>>>
>>>> The option to install software from “unidentified developers” is now
>>>> removed (hidden) in OSX Sierra. Therefore people are not able anymore to
>>>> install my software.
>>>>
>>>> Unfortunately it is still not possible to sell plugins for FCPX in the
>>>> AppStore. Additionally Apple closed the door to install software
>>>> downloaded from the internet. (You make it more and more difficult to do
>>>> business on Apple computers)
>>>>
>>>> So: What do I have to do, so that my customers can install my software on
>>>> their computers?
>>>>
>>>> Christoph Vonrhein
>>>>
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>>
>>
>>
>> --
>> Regards,
>> Jon Chappell.
>> CEO, Digital Rebellion LLC.
>> http://www.digitalrebellion.com <http://www.digitalrebellion.com/>
>>
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