Re: 64-bit binaries for packaged apps question
Re: 64-bit binaries for packaged apps question
- Subject: Re: 64-bit binaries for packaged apps question
- From: Andreas Kiel <email@hidden>
- Date: Wed, 19 Jul 2017 12:43:43 +0200
Yes a dumb question since I never used Apple’s Package Maker.
I always used Iceberg, as far as I now it's using the Unix commands - or am I
wrong?
Andreas Kiel
On Jul 11, 2017, at 6:18 PM, deyson ortiz wrote:
> Hello Darrin,
>
> How do we check if a file is 64-bit binaries?
>
> They way I distribute my templates now is that I create a PKG in Apple’s
> Package Maker and then I add that PKG file to DMG Canvas so it can include
> instructions and a license in a DMG file. That DMG file that holds the PKG,
> Instructions and license agreement gets uploaded to my site for download.
>
> I have over 73 templates on my website and I want to make sure those files
> continue to work after 2018 on my customer’s computers. I want to be sure to
> be ready.
>
> Thank you for your valuable time and have an amazing day!
>
> __________
>
> Deyson Ortiz
> deyson.com / motionmastertemplates.com
>
>
>
>> On Jul 10, 2017, at 1:48 PM, email@hidden wrote:
>>
>> Send Pro-apps-dev mailing list submissions to
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>>
>>
>> Today's Topics:
>>
>> 1. Re: Will package maker continue to work in High Sierra?
>> (Darrin Cardani)
>> 2. Re: Will package maker continue to work in High Sierra?
>> (Darrin Cardani)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Mon, 10 Jul 2017 10:42:47 -0700
>> From: Darrin Cardani <email@hidden>
>> To: Jon Chappell <email@hidden>
>> Cc: deyson ortiz <email@hidden>,
>> "email@hidden" <email@hidden>
>> Subject: Re: Will package maker continue to work in High Sierra?
>> Message-ID: <email@hidden>
>> Content-Type: text/plain; charset="utf-8"
>>
>> John,
>>
>> I talked with the app store team (as they know about these things) and they
>> said:
>>
>>> Just a note that PackageMaker itself is no longer supported.
>>>
>>> We recommend looking at our command line tools, pkgbuild and productbuild,
>>> which both have great man pages.
>>
>>
>> So you can create your own supported installers using the above tools. If
>> you have questions about using them, I recommend the developer forums on
>> developer.apple.com <http://developer.apple.com/>, as I have not used these
>> tools before.
>>
>> Also, according to our website
>> <https://developer.apple.com/news/?id=06282017a
>> <https://developer.apple.com/news/?id=06282017a>>:
>>
>>> 64-bit Requirement for Mac Apps
>>> June 28, 2017
>>> At WWDC 2017, we announced new apps submitted to the Mac App Store must
>>> support 64-bit starting January 2018, and Mac app updates and existing apps
>>> must support 64-bit starting June 2018. If you distribute your apps outside
>>> the Mac App Store, we highly recommend distributing 64-bit binaries to make
>>> sure your users can continue to run your apps on future versions of macOS.
>>> macOS High Sierra will be the last macOS release to support 32-bit apps
>>> without compromise.
>>
>>
>> So it seems they will still work for one more release. (Which isn’t to say
>> that you shouldn’t update your process now. You should!)
>>
>> Darrin
>>
>>> On Jul 8, 2017, at 6:59 PM, Jon Chappell <email@hidden>
>>> wrote:
>>>
>>> The upcoming High Sierra release is the last version of macOS to support
>>> 32-bit apps. So it still supports them and it's next year's version that
>>> will not work.
>>>
>>> On Saturday, July 8, 2017, deyson ortiz <email@hidden
>>> <mailto:email@hidden>> wrote:
>>> Hello Darrin and good day.
>>>
>>> I have been using Package Maker to package my files for my customers with a
>>> licensed certificate included.
>>> My question is if Package Maker will continue to work in the next version
>>> of Sierra. I have heard rumors that it may not because it is not 64 bit.
>>>
>>> Thank you for your valuable time and have an amazing day
>>> __________
>>>
>>> Deyson Ortiz
>>> deyson.com <http://deyson.com/> / motionmastertemplates.com
>>> <http://motionmastertemplates.com/>
>>>
>>>
>>>
>>>> On Jul 7, 2017, at 3:00 PM, email@hidden <> wrote:
>>>>
>>>> Send Pro-apps-dev mailing list submissions to
>>>> email@hidden <>
>>>>
>>>> To subscribe or unsubscribe via the World Wide Web, visit
>>>> https://lists.apple.com/mailman/listinfo/pro-apps-dev
>>>> <https://lists.apple.com/mailman/listinfo/pro-apps-dev>
>>>> or, via email, send a message with subject or body 'help' to
>>>> email@hidden <>
>>>>
>>>> You can reach the person managing the list at
>>>> email@hidden <>
>>>>
>>>> When replying, please edit your Subject line so it is more specific
>>>> than "Re: Contents of Pro-apps-dev digest..."
>>>>
>>>>
>>>> Today's Topics:
>>>>
>>>> 1. Re: Codesign Installer (Darrin Cardani)
>>>>
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Message: 1
>>>> Date: Fri, 07 Jul 2017 08:55:22 -0700
>>>> From: Darrin Cardani <email@hidden <>>
>>>> To: Christoph Vonrhein <email@hidden <>>
>>>> Cc: Pro-Apps-Dev ProApps <email@hidden <>>
>>>> Subject: Re: Codesign Installer
>>>> Message-ID: <email@hidden <>>
>>>> Content-Type: text/plain; charset="utf-8"
>>>>
>>>> Christoph,
>>>>
>>>> I’ve been out of the office for a bit and am just catching up.
>>>>
>>>> If you’re using the standard Apple installer, there’s nothing you should
>>>> need to do to get it to work for users. Can you send the exact error that
>>>> your users are seeing and any related console logs to me?
>>>>
>>>> You most certainly can sell FxPlugs on the App Store. We spent some time
>>>> working with the app store team to make this happen. See for example:
>>>>
>>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12
>>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12>
>>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12
>>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12>>>
>>>>
>>>> What issues are you having in doing so?
>>>>
>>>> Darrin
>>>>
>>>>> On Jun 27, 2017, at 7:10 AM, Christoph Vonrhein <email@hidden
>>>>> <>> wrote:
>>>>>
>>>>> Hi Apple,
>>>>>
>>>>> how do I codesign my installers, so that my customers are able to install
>>>>> my software under Sierra.
>>>>>
>>>>> The option to install software from “unidentified developers” is now
>>>>> removed (hidden) in OSX Sierra. Therefore people are not able anymore to
>>>>> install my software.
>>>>>
>>>>> Unfortunately it is still not possible to sell plugins for FCPX in the
>>>>> AppStore. Additionally Apple closed the door to install software
>>>>> downloaded from the internet. (You make it more and more difficult to do
>>>>> business on Apple computers)
>>>>>
>>>>> So: What do I have to do, so that my customers can install my software on
>>>>> their computers?
>>>>>
>>>>> Christoph Vonrhein
>>>>>
>>>>> _______________________________________________
>>>>> Do not post admin requests to the list. They will be ignored.
>>>>> Pro-apps-dev mailing list (email@hidden <>)
>>>>> Help/Unsubscribe/Update your Subscription:
>>>>>
>>>>> This email sent to email@hidden <>
>>>>
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>>>> <https://lists.apple.com/mailman/private/pro-apps-dev/attachments/20170707/6556e5a3/attachment.html>>
>>>>
>>>> ------------------------------
>>>>
>>>> Subject: Digest Footer
>>>>
>>>> _______________________________________________
>>>> Pro-apps-dev mailing list
>>>> email@hidden <>
>>>> https://lists.apple.com/mailman/listinfo/pro-apps-dev
>>>> <https://lists.apple.com/mailman/listinfo/pro-apps-dev>
>>>>
>>>>
>>>> ------------------------------
>>>>
>>>> End of Pro-apps-dev Digest, Vol 14, Issue 32
>>>> ********************************************
>>>
>>>
>>>
>>> --
>>> Regards,
>>> Jon Chappell.
>>> CEO, Digital Rebellion LLC.
>>> http://www.digitalrebellion.com <http://www.digitalrebellion.com/>
>>>
>>> _______________________________________________
>>> Do not post admin requests to the list. They will be ignored.
>>> Pro-apps-dev mailing list (email@hidden
>>> <mailto:email@hidden>)
>>> Help/Unsubscribe/Update your Subscription:
>>>
>>> This email sent to email@hidden <mailto:email@hidden>
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>>
>> ------------------------------
>>
>> Message: 2
>> Date: Mon, 10 Jul 2017 10:48:30 -0700
>> From: Darrin Cardani <email@hidden>
>> To: Jon Chappell <email@hidden>
>> Cc: "email@hidden" <email@hidden>,
>> deyson ortiz <email@hidden>
>> Subject: Re: Will package maker continue to work in High Sierra?
>> Message-ID: <email@hidden>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Just to clarify, by “they” in that last sentence, I meant 32-bit apps. I
>> expect pkgbuild and productbuild to work for a long time to come.
>>
>> Darrin
>>
>>> On Jul 10, 2017, at 10:42 AM, Darrin Cardani <email@hidden> wrote:
>>>
>>> John,
>>>
>>> I talked with the app store team (as they know about these things) and they
>>> said:
>>>
>>>> Just a note that PackageMaker itself is no longer supported.
>>>>
>>>> We recommend looking at our command line tools, pkgbuild and productbuild,
>>>> which both have great man pages.
>>>
>>>
>>> So you can create your own supported installers using the above tools. If
>>> you have questions about using them, I recommend the developer forums on
>>> developer.apple.com <http://developer.apple.com/>, as I have not used these
>>> tools before.
>>>
>>> Also, according to our website
>>> <https://developer.apple.com/news/?id=06282017a
>>> <https://developer.apple.com/news/?id=06282017a>>:
>>>
>>>> 64-bit Requirement for Mac Apps
>>>> June 28, 2017
>>>> At WWDC 2017, we announced new apps submitted to the Mac App Store must
>>>> support 64-bit starting January 2018, and Mac app updates and existing
>>>> apps must support 64-bit starting June 2018. If you distribute your apps
>>>> outside the Mac App Store, we highly recommend distributing 64-bit
>>>> binaries to make sure your users can continue to run your apps on future
>>>> versions of macOS. macOS High Sierra will be the last macOS release to
>>>> support 32-bit apps without compromise.
>>>
>>>
>>> So it seems they will still work for one more release. (Which isn’t to say
>>> that you shouldn’t update your process now. You should!)
>>>
>>> Darrin
>>>
>>>> On Jul 8, 2017, at 6:59 PM, Jon Chappell <email@hidden
>>>> <mailto:email@hidden>> wrote:
>>>>
>>>> The upcoming High Sierra release is the last version of macOS to support
>>>> 32-bit apps. So it still supports them and it's next year's version that
>>>> will not work.
>>>>
>>>> On Saturday, July 8, 2017, deyson ortiz <email@hidden
>>>> <mailto:email@hidden>> wrote:
>>>> Hello Darrin and good day.
>>>>
>>>> I have been using Package Maker to package my files for my customers with
>>>> a licensed certificate included.
>>>> My question is if Package Maker will continue to work in the next version
>>>> of Sierra. I have heard rumors that it may not because it is not 64 bit.
>>>>
>>>> Thank you for your valuable time and have an amazing day
>>>> __________
>>>>
>>>> Deyson Ortiz
>>>> deyson.com <http://deyson.com/> / motionmastertemplates.com
>>>> <http://motionmastertemplates.com/>
>>>>
>>>>
>>>>
>>>>> On Jul 7, 2017, at 3:00 PM, email@hidden <> wrote:
>>>>>
>>>>> Send Pro-apps-dev mailing list submissions to
>>>>> email@hidden <>
>>>>>
>>>>> To subscribe or unsubscribe via the World Wide Web, visit
>>>>> https://lists.apple.com/mailman/listinfo/pro-apps-dev
>>>>> <https://lists.apple.com/mailman/listinfo/pro-apps-dev>
>>>>> or, via email, send a message with subject or body 'help' to
>>>>> email@hidden <>
>>>>>
>>>>> You can reach the person managing the list at
>>>>> email@hidden <>
>>>>>
>>>>> When replying, please edit your Subject line so it is more specific
>>>>> than "Re: Contents of Pro-apps-dev digest..."
>>>>>
>>>>>
>>>>> Today's Topics:
>>>>>
>>>>> 1. Re: Codesign Installer (Darrin Cardani)
>>>>>
>>>>>
>>>>> ----------------------------------------------------------------------
>>>>>
>>>>> Message: 1
>>>>> Date: Fri, 07 Jul 2017 08:55:22 -0700
>>>>> From: Darrin Cardani <email@hidden <>>
>>>>> To: Christoph Vonrhein <email@hidden <>>
>>>>> Cc: Pro-Apps-Dev ProApps <email@hidden <>>
>>>>> Subject: Re: Codesign Installer
>>>>> Message-ID: <email@hidden <>>
>>>>> Content-Type: text/plain; charset="utf-8"
>>>>>
>>>>> Christoph,
>>>>>
>>>>> I’ve been out of the office for a bit and am just catching up.
>>>>>
>>>>> If you’re using the standard Apple installer, there’s nothing you should
>>>>> need to do to get it to work for users. Can you send the exact error that
>>>>> your users are seeing and any related console logs to me?
>>>>>
>>>>> You most certainly can sell FxPlugs on the App Store. We spent some time
>>>>> working with the app store team to make this happen. See for example:
>>>>>
>>>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12
>>>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12>
>>>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12
>>>>> <https://itunes.apple.com/us/app/bedlam/id1008985381?mt=12>>>
>>>>>
>>>>> What issues are you having in doing so?
>>>>>
>>>>> Darrin
>>>>>
>>>>>> On Jun 27, 2017, at 7:10 AM, Christoph Vonrhein <email@hidden
>>>>>> <>> wrote:
>>>>>>
>>>>>> Hi Apple,
>>>>>>
>>>>>> how do I codesign my installers, so that my customers are able to
>>>>>> install my software under Sierra.
>>>>>>
>>>>>> The option to install software from “unidentified developers” is now
>>>>>> removed (hidden) in OSX Sierra. Therefore people are not able anymore to
>>>>>> install my software.
>>>>>>
>>>>>> Unfortunately it is still not possible to sell plugins for FCPX in the
>>>>>> AppStore. Additionally Apple closed the door to install software
>>>>>> downloaded from the internet. (You make it more and more difficult to do
>>>>>> business on Apple computers)
>>>>>>
>>>>>> So: What do I have to do, so that my customers can install my software
>>>>>> on their computers?
>>>>>>
>>>>>> Christoph Vonrhein
>>>>>>
>>>>>> _______________________________________________
>>>>>> Do not post admin requests to the list. They will be ignored.
>>>>>> Pro-apps-dev mailing list (email@hidden <>)
>>>>>> Help/Unsubscribe/Update your Subscription:
>>>>>>
>>>>>>
>>>>>> This email sent to email@hidden <>
>>>>>
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>>>>> An HTML attachment was scrubbed...
>>>>> URL:
>>>>> <https://lists.apple.com/mailman/private/pro-apps-dev/attachments/20170707/6556e5a3/attachment.html
>>>>>
>>>>> <https://lists.apple.com/mailman/private/pro-apps-dev/attachments/20170707/6556e5a3/attachment.html>>
>>>>>
>>>>> ------------------------------
>>>>>
>>>>> Subject: Digest Footer
>>>>>
>>>>> _______________________________________________
>>>>> Pro-apps-dev mailing list
>>>>> email@hidden <>
>>>>> https://lists.apple.com/mailman/listinfo/pro-apps-dev
>>>>> <https://lists.apple.com/mailman/listinfo/pro-apps-dev>
>>>>>
>>>>>
>>>>> ------------------------------
>>>>>
>>>>> End of Pro-apps-dev Digest, Vol 14, Issue 32
>>>>> ********************************************
>>>>
>>>>
>>>>
>>>> --
>>>> Regards,
>>>> Jon Chappell.
>>>> CEO, Digital Rebellion LLC.
>>>> http://www.digitalrebellion.com <http://www.digitalrebellion.com/>
>>>>
>>>> _______________________________________________
>>>> Do not post admin requests to the list. They will be ignored.
>>>> Pro-apps-dev mailing list (email@hidden
>>>> <mailto:email@hidden>)
>>>> Help/Unsubscribe/Update your Subscription:
>>>>
>>>> This email sent to email@hidden <mailto:email@hidden>
>>> _______________________________________________
>>> Do not post admin requests to the list. They will be ignored.
>>> Pro-apps-dev mailing list (email@hidden)
>>> Help/Unsubscribe/Update your Subscription:
>>>
>>> This email sent to email@hidden
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>> ------------------------------
>>
>> Subject: Digest Footer
>>
>> _______________________________________________
>> Pro-apps-dev mailing list
>> email@hidden
>> https://lists.apple.com/mailman/listinfo/pro-apps-dev
>>
>>
>> ------------------------------
>>
>> End of Pro-apps-dev Digest, Vol 14, Issue 35
>> ********************************************
>
> _______________________________________________
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Andreas Kiel
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