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Re: X11 GL vs. OpenGL Framework
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Re: X11 GL vs. OpenGL Framework


  • Subject: Re: X11 GL vs. OpenGL Framework
  • From: Martin Costabel <email@hidden>
  • Date: Mon, 13 Jan 2003 22:47:57 +0100

Yarden Livnat wrote:
Hi,

What is the relation between the libGL in X11 and the OpenGL framework ?

for example, I have a package (OpenSceneGraph) which links against
the framework. I now want to use Qt (the GUI from Trolltech) which
is an X11 distribution (I don't have the native Qt). For now, I just
changed OpenSceneGraph to link against the X11 libGL. However, can
one use X11 with apple OpenGL framework ? and what if GLX is also
required ?

does the OpenGL framework has more features then X11 libGL ? for example
the X11 does not have offscreen rendering. I'm not sure about the framework.

Apple's /usr/X11R6/lib/libGL.dylib is using the OpenGL framework, just do a "otool -L /usr/X11R6/lib/libGL.dylib". I don't know if this means that you can use all the framework's features from the X11 libGL.


It means, however, that a couple of symbols that usually are defined in libGL are now taken from the framework, and this means binary incompatibility with other versions of libGL with the same version number. Binaries and libs compiled against other xfree86 versions and linked to libGL will crash with

symbol ... undefined, expected to be defined in /usr/X11R6/lib/libGL.1.dylib.

--
Martin
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References: 
 >X11 GL vs. OpenGL Framework (From: Yarden Livnat <email@hidden>)

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