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Re: <incomplete type> in debugger
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Re: <incomplete type> in debugger


  • Subject: Re: <incomplete type> in debugger
  • From: Jim Ingham <email@hidden>
  • Date: Tue, 10 May 2005 13:58:00 -0700

I can't tell from just this bit of info the cause of the bug you were tripping over. But the bug Rich Siegal originally reported was in the -gfull part of the compiler's debug generation, and switching to - gused (the default) most likely would work around it.

Jim

On May 9, 2005, at 9:20 PM, Larry Gerndt wrote:

In case anyone else was having this problem: I found a work-around for this by changing my level of debug symbols from "full" to "default". I had it set to "full" because I wanted the linker to strip dead code, and documentation says you need to compile with "full" for that to happen.

On Apr 30, 2005, at 10:49 AM, Larry Gerndt wrote:

Hi,

I have a Carbon/PowerPlant/C++ XCode project in which the debugger is displaying <incomplete type> for instances of some of my classes (not all of them). Rich Siegal mentioned this same problem in a previous message but I didn't see any replies. Does anyone have any idea why this is happening? I don't believe this has anything to do with "forward declarations" of classes.
--
Larry Gerndt
AIM Handle: SonOfTheSonOfMan
Let the truth be told though the heavens fall -- James Garrison



-- Larry Gerndt AIM Handle: SonOfTheSonOfMan Let the truth be told though the heavens fall -- James Garrison



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 >Re: <incomplete type> in debugger (From: Larry Gerndt <email@hidden>)

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