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Re: Speeding up XCode?
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Re: Speeding up XCode?


  • Subject: Re: Speeding up XCode?
  • From: David Dolinar <email@hidden>
  • Date: Thu, 13 Oct 2005 10:28:10 -0600

On Oct 13, 2005, at 9:28 AM, j o a r wrote:
On 13 okt 2005, at 17.00, David Dolinar wrote:

How large is your project? How much RAM do you have?

I think that these things should be [1] & are [2] mostly beside the point.


[1]
Any machine supported to run Mac OS X should be more than capable to run Xcode without _ever_ throwing up the spinning beach ball.
A faster machine should cut down the time it takes to complete a full operation of search, build, index, et.c., but a slower machine should be just as usable.


[2]
As it is, you can buy the best machine that Apple has to offer, max it out on RAM, run the latest version of Mac OS X and Xcode - and still have severe performance problems.


The Xcode team is doing things to improve this, but - cards on the table - this is the current situation.

Agreed. The specs required to make XCode a happy place are, IMHO, excessive. Even then CodeWarrior was/is more responsive, but that's a debate which I think has been worn out.


Mark asked, "Is there anything that can be done to speed things [UI] up" & I took that as to mean what steps could he take right now.

That being said, I have found that moving to 2.0 and adding ram to be most helpful with the UI responsiveness... taking those steps moved XCode from, "that's nice but it's totally unusable" to something that our company actually can bear using everyday. I do wish it were better, but it's bearable, 1.5 was not (for me).

-- David Dolinar, Software Developer
-- Directory Resources, LLC

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  • Follow-Ups:
    • Re: Speeding up XCode?
      • From: "Sean McBride" <email@hidden>
References: 
 >Speeding up XCode? (From: Mark Wagner <email@hidden>)
 >Re: Speeding up XCode? (From: David Dolinar <email@hidden>)
 >Re: Speeding up XCode? (From: j o a r <email@hidden>)

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