Re: How do we debug a loadable bundle library in XCode?
Re: How do we debug a loadable bundle library in XCode?
- Subject: Re: How do we debug a loadable bundle library in XCode?
- From: "Denis @ TheOffice" <email@hidden>
- Date: Wed, 21 Sep 2005 08:24:58 -0400
The thing is I don't do Cocoa...
When you are saying to make a new custom executable.
As I am new with XCode : What does that means?
In my case it is a twain.ds I need to debug with current application such as
Photoshop
1- Where do I tell in the project that the Lib must be loadable and debug from a Target directory?
2- Where do I tell in the project that the executable for the debug session will be...?
Thanks,
Denis Co
----- Original Message -----
From: "Nick Zitzmann" <email@hidden>
To: "Denis @ TheOffice" <email@hidden>
Cc: <email@hidden>
Sent: Tuesday, September 20, 2005 10:20 PM
Subject: Re: How do we debug a loadable bundle library in XCode?
>
> On Sep 20, 2005, at 9:49 AM, Denis @ TheOffice wrote:
>
> > How do we debug a loadable bundle library in XCode?
>
> I just posted the answer to the cocoa-dev list earlier today:
>
> > I'm not sure how you'd do that in CodeWarrior, but in Xcode, you
> > would open the bundle's project, create a new custom executable
> > pointing to the Carbon app, make the new custom executable the
> > current executable, and then choose to debug the plugin target.
>
> Substitute "Carbon app" above for the app that will be loading the
> bundle.
>
> Nick Zitzmann
> <http://seiryu.home.comcast.net/>
> S/MIME signature available upon request
>
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