Re: How do we debug a loadable bundle library in XCode?
Re: How do we debug a loadable bundle library in XCode?
- Subject: Re: How do we debug a loadable bundle library in XCode?
- From: Nick Zitzmann <email@hidden>
- Date: Wed, 21 Sep 2005 19:18:38 -0600
Joar's response was generally correct, but I can answer your
questions...
On Sep 21, 2005, at 6:24 AM, Denis @ TheOffice wrote:
1- Where do I tell in the project that the Lib must be loadable and
debug from a Target directory?
You can perform an install build (see the docs for details), but what
I usually do is I simply make a symbolic link to the built product
and place the link in a place where the other application expects to
find the plugin.
<PLUG STYLE="shameless">
I made a CM plugin called "SymbolicLinker" that simplifies the
process of making symbolic links. You can download it from my home
page; URL is below.
</PLUG>
2- Where do I tell in the project that the executable for the debug
session will be...?
First, create a new custom executable. The docs will help you with
that. Photoshop is a CFM application, isn't it? If so, then you need
to point the custom executable to "LaunchCFMApp", which is hiding in
the Support directory inside the Carbon framework. Then, for the
first argument, you need to point LaunchCFMApp to the location of
Photoshop on your computer. Then, when you click on the Debug button,
GDB should run Photoshop in the debugger.
Nick Zitzmann
<http://seiryu.home.comcast.net/>
S/MIME signature available upon request
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