Re: How do we debug a loadable bundle library in XCode?
Re: How do we debug a loadable bundle library in XCode?
- Subject: Re: How do we debug a loadable bundle library in XCode?
- From: "Denis @ TheOffice" <email@hidden>
- Date: Wed, 21 Sep 2005 10:55:32 -0400
I didn't think of looking in that direction. I was solely looking under debugging...
Thanks for the clarification.
Yeap, I am reading the documentation now.
And will try. I'll come back on this topic if I am having problems.
DenisCo
----- Original Message -----
From: "Chris Espinosa" <email@hidden>
To: "Denis @ TheOffice" <email@hidden>
Cc: "Lists - Apple" <email@hidden>
Sent: Wednesday, September 21, 2005 10:30 AM
Subject: Re: How do we debug a loadable bundle library in XCode?
> On Sep 21, 2005, at 5:24 AM, Denis @ TheOffice wrote:
>
> > When you are saying to make a new custom executable.
> > As I am new with XCode : What does that means?
>
> It means to use the "New Custom Executable" menu item in the Project
> menu.
> >
> > In my case it is a twain.ds I need to debug with current application
> > such as
> > Photoshop
> >
> > 1- Where do I tell in the project that the Lib must be loadable and
> > debug from a Target directory?
>
> This is implicit. Xcode sets this up when debugging.
>
> > 2- Where do I tell in the project that the executable for the debug
> > session will be...?
>
> In the inspector for the new custom executable.
>
> Chris
>
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