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Re: Porting InDesign CS2 plug-in to XCode
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Re: Porting InDesign CS2 plug-in to XCode


  • Subject: Re: Porting InDesign CS2 plug-in to XCode
  • From: alex <email@hidden>
  • Date: Thu, 27 Sep 2007 12:16:19 -0700

CS3 plugins on the Mac are mach-o-  those can be built easily with XCode.

CS2 and below are not mach-o, _they are CFM_.
There is nothing fancy about the resource compilation in CodeWarrior.

alex


At 6:37 PM +0400 9/27/07, Alexey Proskuryakov wrote:
>On 9/27/07 5:47 PM, "Olivier Tristan" <email@hidden>
>wrote:
>
>> If InDesign CS2 plugins are not CFM then there is no technical problem
>> in theory.
>> Just a matter of time.
>
>  CS2 plug-ins are Mach-O, but they use a custom CodeWarrior plug-in for
>resource compilation, and some advanced C++, which will likely cause lots of
>ABI issues. For example, targeting InDesign CS3 plugins on Windows requires
>a specific version of Visual Studio without later service packs (I don't
>remember if CS2 had the same exact problem, but you get the idea)!
>
>  So, I would expect that it is very hard or impossible to use Xcode for
>InDesign CS2 plug-ins.
>
>- WBR, Alexey Proskuryakov
>
>
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 >Re: Porting InDesign CS2 plug-in to XCode (From: Alexey Proskuryakov <email@hidden>)

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