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Re: Xcode 3.0 crashes and 32-bit mode
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Re: Xcode 3.0 crashes and 32-bit mode


  • Subject: Re: Xcode 3.0 crashes and 32-bit mode
  • From: Andrew Pontious <email@hidden>
  • Date: Tue, 18 Mar 2008 10:20:17 -0700

Does it only crash when you have a particular project open?

If so, it might be due to a corrupted index: open Xcode, go to preferences -> Code Sense and turn off indexing, open the project, then turn on indexing again. This will re-index your project, and if the crash is due to a corrupted index, it should make the crash go away.

-- Andrew



On Mar 18, 2008, at 5:16 AM, Trey Campbell wrote:

Thanks for the suggestion. Here's some selected information from the problem report details:

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000203017e9
Crashed Thread:  1

Thread 1 Crashed:
0 com.apple.CoreFoundation 0x916add10 __CFTypeCollectionRelease + 80
1 com.apple.CoreFoundation 0x9167ac89 __CFDictionaryDeallocate + 313
2 com.apple.Foundation 0x91fab721 -[NSCFDictionary finalize] + 49
3 libobjc.A.dylib 0x921a3976 finalizeOneObject + 56
4 libauto.dylib 0x95fb1dab foreach_block_do(auto_zone_cursor*, void (*)(void*, void*), void*) + 123
5 libobjc.A.dylib 0x921a3b3b batchFinalize + 220
6 libobjc.A.dylib 0x921a3e02 batchFinalizeOnTwoThreads + 98
7 libauto.dylib 0x95fb2f0e auto_collect_internal(Auto::Zone*, int) + 782
8 libauto.dylib 0x95fb3b0b auto_collect_with_mode(Auto::Zone*, unsigned int) + 139
9 libauto.dylib 0x95fb3b8f auto_collection_thread(void*) + 111
10 libSystem.B.dylib 0x93229c55 _pthread_start + 321
11 libSystem.B.dylib 0x93229b12 thread_start + 34


I've already sent the problem report to Apple via the Problem Report dialog. Should I also report it via developer.apple.com just to be sure?

Has anyone else seen or heard of this? I've spent a lot of time looking online, but can't find anything about it. I've uninstalled and reinstalled Xcode. If I let it fail a couple of times, it offers to Relaunch & Reset and that lets Xcode run one time. The next time, it's back to crashing at startup.

Xcode appears to work fine as long as I don't run in 32-bit mode. I read somewhere that the iPhone SDK expects/requires you to run in 32- bit mode.

Thanks,
Trey Campbell


On Mar 18, 2008, at 12:43 AM, j o a r wrote:


On Mar 17, 2008, at 8:29 PM, email@hidden wrote:

I recently upgraded to Xcode 3.0, but it crashes on startup regularly if it's set up to start in 32-bit mode. If I uncheck it 32-bit mode box, it runs fine. Is there something I'm missing here? I'm running Mac OS X 10.5.2 on a MacBook.


Perhaps you could add a bit more information, like a backtrace to the crash?

You should also probably file a proper bug report:

	<http://developer.apple.com/bugreporter/>

j o a r



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References: 
 >Xcode 3.0 crashes and 32-bit mode (From: email@hidden)
 >Re: Xcode 3.0 crashes and 32-bit mode (From: j o a r <email@hidden>)
 >Re: Xcode 3.0 crashes and 32-bit mode (From: Trey Campbell <email@hidden>)

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