Re: XCode/gdb won't break
Re: XCode/gdb won't break
- Subject: Re: XCode/gdb won't break
- From: "Patrick Stinson" <email@hidden>
- Date: Fri, 26 Sep 2008 10:16:32 -0800
If I find a small case I'll post it, but our project is somewhat large
and commercial, so we can't give out the source.
On Thu, Sep 25, 2008 at 3:53 PM, Jim Ingham <email@hidden> wrote:
> Patrick,
>
> Glad to hear that this worked.
>
> If you can come up with a version of your project that you can put in a bug
> & send to us which shows your .a files defeating Xcode's attempt to figure
> out which source files go into which products, please file a bug with this
> project & instructions on how to debug it... Xcode does try to track all
> these possibilities, but clearly we're missing some case...
>
> Jim
> On Sep 25, 2008, at 4:42 PM, Patrick Stinson wrote:
>
>> That fixed it. Thanks a lot for the detailed explanation - this
>> problem has cost us quite a bit of time in the last couple of years.
>>
>> On Wed, Sep 24, 2008 at 2:25 PM, Jim Ingham <email@hidden> wrote:
>>>
>>> Try turning off "Load Symbols Lazily" in the Debugging pane of the Xcode
>>> Preferences. For Lazy Symbol Loading to work Xcode needs to know what
>>> binary each source file gets built into. Sometimes when you first build
>>> a
>>> static library and then link it into a binary (particularly if the same
>>> static library gets added to many targets) Xcode can't figure this out.
>>>
>>> You can also work around this by opening the Shared Libraries panel (from
>>> Run->Show->Shared Libraries) when your app is running and has loaded the
>>> libraries in question and setting the starting load level to All for the
>>> libraries you are interested in.
>>>
>>> Jim
>>>
>>> On Sep 24, 2008, at 3:16 PM, Patrick Stinson wrote:
>>>
>>>> I'm having trouble getting gdb to break on some of my AudioUnit
>>>> breakpoints in XCode. It breaks fine in the AudioUnit code which is
>>>> linked directly into the AudioUnit bundle target, but won't break our
>>>> statically linked engine and gui libraries until we step into the
>>>> code. The breakpoints seem to be resolved and the debugger breaks on
>>>> them once we step into the static libs. I've tried setting the
>>>> breakpoints both as symbols and directly in the editor as a line
>>>> number.
>>>>
>>>> has anyone ever experienced this problem before?
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>>>
>
>
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