Re: No Carbon project template after updating OS + SDK
Re: No Carbon project template after updating OS + SDK
- Subject: Re: No Carbon project template after updating OS + SDK
- From: Jack Small <email@hidden>
- Date: Wed, 7 Oct 2009 16:04:14 -0700
On Oct 7, 2009, at 2:32 PM, Sean McBride wrote:
On 10/7/09 12:39 PM, Jack Small said:
After installing OS X 10.6 and the iPhone 3.1 SDK, I no longer have
a Carbon
application template in Xcode's New Project dialog.
And that's a good thing. Why on earth would you want to create a new
project based on deprecated technology?
No, that is an incredibly stupid thing if it is in fact the case.
Only the 64-bit Carbon GUI API was deprecated.
"Only"?! Everything defaults to 64 bit now. All Macs are 64 bit now.
That's pretty clear, isn't it?
Then why are the 10.5 and 10.4 SDKs still available?
Is this PPC on my desk suddenly a 64-bit x86? Oh I suppose it's not
technically a "Mac" anymore.
Perhaps YOU live in a world where "all" Macs are 64-bit but I sure
don't.
If in fact this is the way the Xcode SDK is now shipping and there
will no longer be a Carbon application template in Xcode, I would
really like to hear that from an official source.
"If"? The Carbon templates are gone. Look for yourself.
Please let's not go through all this again!
I don't know what you mean. I do not understand this hostile attitude
towards an API either.
Perhaps the Carbon templates could be an optional install or part of
the 10.4 package.
Bernie (the OP) does have a good reason for wanting to create such a
project. Best workaround is to reboot into 10.5, make a new test
Carbon
project there, zip that up, and hang on to it for future
troubleshooting
purposes.
There is a "legacy" 32-bit DTS Carbon Shell example here that should
work just fine:
<http://developer.apple.com/legacy/mac/library/samplecode/DTSCarbonShell/index.html
>
More later,
Jack
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